jonasl2075
jonasl2075
DHDistant Horizons
Created by jonasl2075 on 10/30/2024 in #help-me
Question about entities
I’m working on a prototype that requires very low vanilla render distances. This is fine because the vast majority of the world is rendered with DH. But, entities are a crucial issue as they don’t render past the vanilla render distance. Is there any way (mod, etc.) to force render entities past the vanilla render distance?
14 replies
DHDistant Horizons
Created by jonasl2075 on 10/13/2024 in #help-me
LOD render distance maxes out at like 256 no matter what I set it at…
Was working fine before I tried to generate a new world. I even tried deleting the config file… not sure what to do now
22 replies
DHDistant Horizons
Created by jonasl2075 on 10/7/2024 in #help-me
having a hard time optimizing mod for my hardware
Forgive my lack of knowledge (and yapping), some of these may be stupid questions. I thinkk that I am cpu bottlenecked on my system. By far the greatest performance benefit comes from reducing the LOD drop off distance. But, in the explanation for this setting, it says that increasing this setting should only increase gpu and memory usage, not cpu usage. My best guess is that updating LOD chunks is more cpu intensive when they’re of a higher quality. But this doesn’t really make sense as FPS still drops off proportionally even when rendering a static scene. What even is the difference between the LOD updater and LOD builder threads? How are file handler threads used? The explanations given are quite vague. I would think the builder threads do just that, build LODs, but the odd part is I work with a fully generated world where I render all the LOD chunks at once. So the chunks are built once when joining the world, and from that point on, only the quality is updated as the player moves throughout the world. So you’d think, the only threads that would be active would be the LOD updater threads. But, are file handler threads still used after the world is fully loaded in? Additionally, when moving around the world and when performance drops, I often get the message saying DH is overloaded and that there are “too many chunks queued for updating”. So, logically, you’d think I would need to increase the number of LOD updater threads. But, you’d be mistaken. Actually, increasing the number of builder threads improves performance, and makes this message less frequent. It even shows in the message that increasing the builder threads increases the “max queue count”. So, needless to say, I’m lost
28 replies
DHDistant Horizons
Created by jonasl2075 on 10/7/2024 in #help-me
is there a way to set custom LOD drop off distances?
I’d love one somewhere in between high and extreme
9 replies
DHDistant Horizons
Created by jonasl2075 on 10/6/2024 in #help-me
Updated to 2.2, now getting error
No description
24 replies
DHDistant Horizons
Created by jonasl2075 on 9/24/2024 in #help-me
server side branch performance
Will the server side branch increase client performance? (Similar to how vanilla chunk loading performs better on a server)
3 replies
DHDistant Horizons
Created by jonasl2075 on 9/10/2024 in #help-me
Weird ring at the end of non-LOD chunks
Anybody know what causes this?
22 replies
DHDistant Horizons
Created by jonasl2075 on 8/8/2024 in #help-me
performance question
This is kinda hard to test visually, but in theory, does cranking up the LOD quality only effect how fast the LOD chunks load in? Or does it also effect how fast they update? I’ve got a static world that I render all at once to avoid having to generate chunks during gameplay. But I do sometimes have an issue where the player moves too fast for the LOD quality to update
3 replies
DHDistant Horizons
Created by jonasl2075 on 8/3/2024 in #help-me
performance expectations
Planning on creating a roughly 12000 x 2000 x 12000 block world in world painter. I’ve had success up to 8k x 2k x 8k so far and have been able to render the entire terrain at once after generating all the lod chunks using the distant generator. With that said, I’m worried that ram will become a bottleneck. The worlds take literal days for my pc to generate all the LODs. So, before I try it, has anyone done anything similar? How much ram was needed to be allocated to the Minecraft instance?
5 replies