LOD Bias Issue

I finally seem to be getting to the bottom of the weird circle issue I've been having for months now. Before, reloading texture would fix the issue so I've kinda just been ignoring it, but after switching to a new setup that no longer fixes it. However, I seem to have identified the cause: the Vanilla LOD Bias. As can be seen in the images, increasing the LOD Bias value makes this circle larger and larger. But, setting LOD Bias to 0.0 doesn't quite make it go away. Is there any way to set LOD Bias to a value below 0.0? Or to offset it in some way?
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5 Replies
jonasl2075
jonasl2075OP4w ago
I just went into the config file and set it to -10 and this seems to have fixed it. Hopefully this doesn’t cause any other issues
Miki_P98
Miki_P984w ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz4w ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P984w ago
Sections 1 and 3 I think At least for the hole if a hole is what I see on the images As for the black fog I have no idea Glad you’ve found a fix
jonasl2075
jonasl2075OP4w ago
Hole is not an overdraw issue strangely enough. It’s only the top faces of blocks that turn invisible. So it appears like a hole in a super flat world. It’s also only a hole with shaders on, with shaders off its just all black

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