LOD render distance prematurely capped
I’ve got my LOD distance set to 2048, but, on only specific worlds, it seems to cap out randomly at a much smaller value. I haven’t found a way to fix it when this happens other then (sometimes) creating a new world.
Before it was just a nuisance, but it’s happening every time I try to generate chunks for a world painter world now which is very frustrating.
By using debug wireframe for chunk generation I can see that distant chunks are being generated very far away from what’s currently rendered. So I know the chunks have been generated.
I also know the chunks have been generated because I can fly over to them and once they get within my (limited) render distance they load in. But as soon as I fly away they deload.
It’s exactly as if my render distance were capped at something like 128 even though it’s set to 2048.
I’ve tried, deleting the config file, redownloading DH, using different version of DH, deleting the .SQLite file, etc. all to no avail.
2 Replies
I’m aware is suboptimal, but can you still generate chunks with chunky instead? At this point it’s worth a try
If so how?
World painter does have some problems sometimes. Not sure why
You could try using chunky, but I'm sceptical it will change anything. To try with chunky. Remove dh, run chunky, then add dh back