Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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(2.1.3a) Sudden geometry formation error when entering the nether

I am running Fabric, Merged build under Arch Linux (Plasma KDE) with Nvidia Drivers in Singleplayer. No log errors occured. Image of the issue below along with a screenshot of my mods list in MultiMC. (iris is disabled due to 2.1.3a having them API changes which broke Iris Compat.)...
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the game crashed when making a world and joining it, error code

the game crashed when making a world and joining that newly made world, error code -1 heres the log...

OVERLOADING CPU / HIGH TEMP

Hello, i've noticed that the new version of Distant Horizon for 1.21 somehow causes the CPU to reach insane amount of temperature without a reason, i put it in confront with the 1.20.4 (DistantHorizons-fabric-2.1.1-a-dev-1.20.4) and that one runs smoothly (40-60) Celsius, while the 1.21 version (DistantHorizons-2.1.2-a-1.21-neo-fabric) the CPU reaches 85-100 Celsius all the time. Specs: i9 13900k + rtx 4090...

two visual bug

first: i getting a visual bug at far. its looks like a cave and i dont why it happens. any knowledge to fix it?
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Some lod chunks are black

when I took this screenshot I was using rethinking voxels, but its the same when I switch to bliss.
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Broken anchor for settings button

Space between slider and DH settings button is dependent on game's language and often its too noticeable to ignore. Fix pls Tested it on forge 1.20.1 and its Fabric exclusive issue...
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LODs visual bug

I'm playing a pretty heavily modded pack, i tried disable supplementaries as well as all the other citated incompatible mods and i still get this bug (it affects the same chunks every time, even if i reconnect)
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Weird Floating Textures in the Void

Can reproduce with Minecraft 1.21 and following mod list: - fabricloader 0.15.11 - fabric-api-0.100.3+1.21 - distanthorizons 2.1.2-a ...
Solution:
I think that’s just cave culling acting strangely. Try the latest nightly build or disable cave culling....
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Server Data Folder being on Read Only mode breaks DH

Whilst the .sql files are NOT on Read Only.. I am not entirely sure why it happens, a friend of mine said they don't understand how the folders being on read only but not the files themselves pose and issue. Alright, folders being stuck on Read Only is on my end, for some reason.. But, still, why must it check for folders whilst it could get to the SQLs? Maybe there's something I'm missing, I'm no developer sadly. ...
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LODs sometimes render way too close to the player

The short tall tree in the middle, despite being not too far away (the vanilla render distance is 12, the DH render distance is 128), is being rendered with LODs, which shouldn't happen as it should be rendered with the vanilla renderer that close up... This is also perceptible with structures made with stairs or other non-full blocks. Also, this is in Multiplayer....
Solution:
I don't see the problem, but try changing overdraw prevention
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30 fps cap in VR

Shouldn't I be getting fps in the 300+ range when comparing to other systems like this.
Solution:
I found a work around to the 30fps cap. Using the steam app called Lossless scaling, with these settings the game fps was raised to 40-50 with shaders and feels much smoother in vr now.
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LOD of area above player loading in, not correctly detailing height

I have a small afk platform at my base, in previous versions (nightly builds in 1.20.4 i think?) when the LOD loaded in, it would be a large chunk, this makes sense. However since the official 1.20 release, this LOD has included grass all the way up to the platform, and as well as that because LOD's seem to load in a sphere and not a cylnder, it is high enough that i can easily see the broken LOD
Solution:
i do not know what i changed, but after a crash due to memory usage, the issue has resolved itself?
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DH doesn't like the Twilight Forest

When you enter the Twilight Forest dimension, you are met with a warning message. The distant generation appears to be mostly fine, but you will occasionally encounter visual bugs.
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water shader breaking far away

I was playing on my minecraft server and noticed that the underwater fog/shader broke after some distance. Not sure if this is a known bug or if theres a fix for this
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Ambient Environment Incompatibilty

Using DH and Ambient Environment causes violent noise on the LoD chunks, making for really obvious seams between real and LoD chunks
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