Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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LOD Stitching issue

I am using: 1.20.1, Fabric, and the latest nightly of DH Personal modpack, but DH was stable until recently. Of note, I am using RTF 0.0.6 and WWOO. When DH renders the LOD visuals, it seems to be struggling to stitch together the chunks it draws. This seems to happen most obviously in desert biomes, but I can see stitch 'seams' across entire worlds. Once I physically explore an area, it seems to 'reset' the LOD, and when I leave that area, they will be drawn properly from then on. Attached are 2 images of an example of what I mean. Both are taken outside of MC render distance (you can see right below the camera in both shots where it cuts off), so both images are looking at LOD. One before I physically enter the area for the first time, once after....
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Dyno kinda broken

so in #general , if you say "not work" or similar phrases it says to use help me. this makes sense,but if im trying to explain to someone what a nightly is or something else, saying "broken/not work" causes it to apear. while a fix isnt necissary, i felt pointing it out would be useful.

Bug with the bamboo.

You`ll see the bug on the screenshots.
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Animatica not compatible with DH

I have been debugging and attempting to figure out why my modpack is crashing with error -1073740791. I loaded mods on one by one to test, and replicated this exact crash when I added Animatica into my modpack. Here is the modlist I am using: Minecraft 1.20.1 I start by loading Pietro's Base Optimizations v1.0.3 modpack, removing Bobby & Starlight, and updating Fabric API from 0.92.1 to 0.92.2....

Weird LODS/graphical glitch of destroyed blocks

The blocks i'm seeing were destroyed before, if i get close to them they dissapear since, well they were destroyed, i have seen this effect too in burnt trees that stop existing, in general it appears when a block that had a LOD dissappears from what i can tell
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After running around, chunks stop generating.

LODs stop generating after I move around

100% cpu usage

DH was turned OFF and it still used 100% of my cpu all the time. i checked multiple times, and restarted the game/pc multiple times idk why it did that. yesterday i didnt had that problem and the only thing i changed was putting in a new shader. fixed after i removed DH from the mods. these are the mods i used
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LODs rendering underwater regression

LODs are rendering even whilst underwater. Fog is disabled due to a separate issue; previously (in DH 2.0.1a), this does not happen. DH 2.1.0-a, MC 1.20.1, AMD, reproducible with no other mods....
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Rendering Sillyness

On modrinth I did the following: - downloaded the modpack "Fabulosly Optmised" - unlocked it - added: - distant horizons 2.1...
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Cannot enable ambient occlusion with shader enabled

As title suggests, I cannot enabled ambient occlusion when using BSL shaders. I'm running... - Fabric. fabric-loader-0.15.7-1.20.4 - fabric-api-0.96.11+1.20.4.jar...

Water Fog Cutout

Is there a way to fix this water fog "wall"?
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Creative Core / DH Compability [Forge]

I've tested multiply versions of creative core together with DH 2.0.4 on 1.20.1 forge and all of them seem to crash the game.

Going in and out of dimension makes LODs not load again

Im currently running a modpack, so far ive generated a bunch of chunks using chunky, and the world honestly looks astonishing, however, i while generating world on other dimensions, i noticed something. Going in and out of dimension unloads the LODs and makes it so they dont load again until a world rejoin. mod list on latest.log https://mclo.gs/QXLTcOR using RC2

DH + vivecraft spyglass (and screenshot camera) cause what I assume is a memory leak

using the spyglass or the screenshot camera in vivecraft with DH causes the framerate to drop down to 1 and then crash. Vivecraft are already aware of this but i thought i'd let you guys know too. Im using the fabric set required to make shaders work and vivecraft on 1.20.1

Distance horizon visual glitch

Zoom in to my cross hair. Random small chunck of same type of real blocks around it gets created even though its not there. There is even black thing along with it. I am using night build(release candidate is all i can remember from message) btw and obviousy its not meant to be serious version but still in case so it doesnt make its way to normal release. And also if there is workaround to it currently?
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Crash when opening options, 1.20.6

I open the game, press the "Options" button, game goes boom. Only using DH in a fresh Prism Launcher instance Logs: https://mclo.gs/CJcib3O Notably, this doesn't happen with a build I compiled yesterday at <t:1716141960:f>. I assume some change happened between that and the release published in #links-n-downloads (downloaded that today at <t:1716214680:t>)...

Ad Astra oil LOD texture

Minecraft: 1.20.1 Forge: 47.2.30 DH: Latest build (13 May) Ad Astra: 1.15.18 ...
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CPU Crash

My computer keeps crashing, believe it's CPU-based. Display goes dark and Desktop fan turns to max speed. Have a fairly decent CPU with low settings. Has this issue been reported, either with DH or Iris?