Nightly bd946af2 freezes game on loading a world
the 1.21.4 nightly completely freezes the game, and the exit code is -805306369. so probably a memory related issue?
DH for fbaric 1.21.4 water transparency issue
If transparency is enable,inside chunk (chunk loading by base minecraft and not dh) get bugged,but outside chunk (DH) are alright,but if disable inside are good and outside are bad (the outside one become like normal water wothout shader)

clouds breaking
bug report 2 electric boogaloo! this seems to happen when changing dimensions mainly but can also just happen, latest nightly, server, m1, not render distance specific. TW: flashing lights
purple polygon with minihud
i set my render distance to 2 (trying to reproduce a different bug i cant produce anymore) and i get this weird polygon. this only happens with a render distance of 2. i am on a server, latest nightly, m1, 1.21.1 and this is the overlayBeaconRange in minihud. log: https://mclo.gs/urr26Bx
Solution:
That looks like a far clip plane issue not related to DH.
If you set your vanilla RD to 2 OpenGL doesn't have enough distance to fully draw the object so it's being cut off....

DH for Fabric 1.21.3 launches even with the broken Fabric API
DH for fabric 1.21.3 should not launch when present Fabric API version is smaller then
Fabric API 0.110.0+1.21.3
This is the version AFTER_SETUP
event not being able to render (#4219) was fixed
When launcher with older version of Fabric API, DH won't render properly and will confuse the users, as seen here: https://discord.com/channels/881614130614767666/1313513262876463115 and (probably) here: https://discord.com/channels/881614130614767666/881614131877269586/1313606637822672928...Visual glitches on DH 2.3.0-B-RC1 1.21.1 FABRIC
Hello, i have these visual glitches on a server
I tested other servers, no problem
I tested on this server on the "welcome map" (separate server i think) and no problem
It seems to be the map itself
...

Error when using long server names.
When using the multiplayer setting "Server Folder Mode" in the value "Name only", a data reading error occurs.(?)
If you change the setting to "IP only", the problem disappears. There is a possibility that this may be related to the use of the Russian language, but I'm not sure....

Structures not being rendered by DH
Attached you will see what I'm talking about. Is there a setting that someone is familiar with that can help?

Bug with Immersive Portals NeoForge 1.21.1
before the release of 2.3.0b - I wrote that there was a bug with version 2.3.0a, but this bug is still there, so I hope that the developers will notice this problem!
Snow layers show up as blue boxes in LOD chunks
DH version 2.2.1-a
Mostly default DH settings, with only Quality set to high. Same bug on extreme quality....

display bug with immersive portals NeoForge 1.21.1
I talked to the developer who started making immersive portals on NeoForge and he said that he has no idea how to fix this problem (shown in the screenshots) - for some reason the LODs are displayed incorrectly. I want to ask the developers how to properly integrate the DH API so that it works specifically, because these 2 truly amazing mods should work together
modlist: iris, sodium, FFAPI, sinytra connector, cloth api, connector extras, DH-neoforge-2.3.0-a-DEV
Note: if I use DH 2.2.0 - there are no errors with displaying worlds...

All dimensions sharing LODs, using a 2.3.0 alpha version.
Very odd, I see end LODs in the overworld and vice versa.
Distant horizons + optifine + vivecraft causes opengl errors
This combo on 1.20.1 causes opengl error 1167 and DH LODS don't render in.

AO artifacting at horizon
Most noticable in flat worlds, ambient occulsion can create visible artifacting when it ideally wouldn't happen.
DH 2.2.1-a
MC 1.20.1
NeoForge 47.1.106...
