failed to load config screen
Cannot read field "modID" because "configBase" is null
Solution:
No, you can't use Lunar Client and DH in combination
Area where only void is shown when really high up
When I go really high up, there is an area at the top of the screen, from a certain height on the screen upwards, proportional to the angle that I am looking but not covering the whole screen and it seems it only covers up to a certain height. the area of screen covered seems to increase with height. here is a video: https://drive.google.com/file/d/15YJgWxen9ca0pp8dqFuEKxMj8oWb_Q8M/view?usp=sharing
LOD Clouds render always
This bug report is for the in-dev lod cloud rendering.
Currently the clouds always render, even if the vanilla rendering is skipped. This causes issues with shaders, and also other mods that disable or mess with vanilla clouds (like mine, better-clouds). Mostly that clouds appear twice.
A solution would be to inject into the
LevelRenderer#renderClouds
methods and set a flag that is has been called in the current frame. Not sure if thats the best solution tho....Incompatible w/ Infinity Cave (voiced vid attached)
As per this help forum post.
Infinity Cave datapack on :modrinth: Modrinth / :GitHubWhite: Github...
Am i dumb?
when i join a world with iris it intantly crash, and here is the crash report
(using latest version of both in 1.21)...
Solution:
Downgrade to distant horizons 2.1.2a
Error when DH is generating
Should I ignore this error? I'm not sure what would be causing this. But it doesn't seem to cause any issues, so..
DH+Iris Does not work with mac
https://discord.com/channels/881614130614767666/1258530400876236853
sadly, DH doesnt work well with iris installed for mac. im pretty sure i got it to work with just DH installed on mac, but havent tried again in latest version. I guess how macs software, many mods dont work the same, right?...
Crash started happening out of nothing.
I could play on a server normally, until today when the game started to crash upon logging in. I tried to disable shaders, I could log in. When I load shaders, game crashes instantly. I could play with the same shaders normally. Log:
Black/Too Shadowed Chunks with Mods
With some mods chunks can be all dark, I checked if it's wasn't a specific biome/mod that add biome but that appear in vanilla biomes too. Here is a redit post that report the same problem but he said he fixed it without explaining how 💀... https://www.reddit.com/r/feedthebeast/comments/13yht9z/distant_horizons_how_do_i_fix_this/
Updating to latest 1.21 DH server side fork causes a crash when starting server
the one linked on github is fine, but not the one that it auto-updates to
Latest DH server side fork nightly build crashing whenever I join a server/load a chunk
Fabric 1.21
If I download the one linked on github, it works fine, but when I restart the game and DH automatically updates, it crashes whenever I join my friend's server that has the server side fork installed....
Other mod incompatibility
DH cannot generate LOD chunks, it give that error:
...
java.lang.ArrayIndexOutOfBoundsException: null
[12:33:47] [DH-World Gen Thread[1]/WARN] [co.st.StructureEssentials/]: Unkown feature +Direct{Configured: net.minecraft.world.level.levelgen.feature.SimpleBlockFeature@52f6f4eb: SimpleBlockConfiguration[toPlace=net.minecraft.world.level.levelgen.feature.stateproviders.WeightedStateProvider@69a3e8a8]} errored during placement at BlockPos{x=52, y=-129, z=307}
java.lang.ArrayIndexOutOfBoundsException: null
[12:33:47] [DH-World Gen Thread[1]/WARN] [co.st.StructureEssentials/]: Unkown feature +Direct{Configured: net.minecraft.world.level.levelgen.feature.SimpleBlockFeature@52f6f4eb: SimpleBlockConfiguration[toPlace=net.minecraft.world.level.levelgen.feature.stateproviders.WeightedStateProvider@69a3e8a8]} errored during placement at BlockPos{x=52, y=-129, z=307}
Fatal crash on latest nightly build
When loading into a world on version
2.1.3-a-dev
(1.20.4) my game hard-locks.
Mod list and error are in the files below....Solution:
you can just downgrade to DH 2.1.2
(2.1.3a) Sudden geometry formation error when entering the nether
I am running Fabric, Merged build under Arch Linux (Plasma KDE) with Nvidia Drivers in Singleplayer.
No log errors occured.
Image of the issue below along with a screenshot of my mods list in MultiMC. (iris is disabled due to 2.1.3a having them API changes which broke Iris Compat.)...
the game crashed when making a world and joining it, error code
the game crashed when making a world and joining that newly made world, error code -1
heres the log...
OVERLOADING CPU / HIGH TEMP
Hello, i've noticed that the new version of Distant Horizon for 1.21 somehow causes the CPU to reach insane amount of temperature without a reason, i put it in confront with the 1.20.4 (DistantHorizons-fabric-2.1.1-a-dev-1.20.4) and that one runs smoothly (40-60) Celsius, while the 1.21 version (DistantHorizons-2.1.2-a-1.21-neo-fabric) the CPU reaches 85-100 Celsius all the time.
Specs: i9 13900k + rtx 4090...
two visual bug
first: i getting a visual bug at far. its looks like a cave and i dont why it happens. any knowledge to fix it?
Some lod chunks are black
when I took this screenshot I was using rethinking voxels, but its the same when I switch to bliss.
Broken anchor for settings button
Space between slider and DH settings button is dependent on game's language and often its too noticeable to ignore. Fix pls
Tested it on forge 1.20.1 and its Fabric exclusive issue...