Mining Dimension chunks loading in overworld
See thread
https://discord.com/channels/881614130614767666/1270306651588657193
TLDR Mining dimension (from allthemodium) chunks load in overworld. LOD folder doesn't recognise mining dimension (no separate folder is created)...
[2.1.3] On MacOS crashes when logging on server with rendered turned on
So I always need to turn off the lods before logging on my server. Attaching a crassh report
Distant Horizons + Bliss + Modded dimension Bug?
LODS wont load with bliss in any modded dimensions such as the aether and twilight forest, other shaders work. If anyone is aware of a fix that would be greatly appreciated! :)
[1.21] DH creating things that don't exist
Attached are two screenshots, one is loaded and one is an LOD
incompatibility of lod with framed blocks
referring to the topic and the images, the lod of framed blocks will be the texture of original wood blocks instead of the cover
Light incompatible with Create
Just noticed that if you use create together with this on a server (havent seen it in sp so far) the components are getting rendered through walls and for an infinite amount of distance in full texture
Short Info list for those that are to lazy to read ^^
- Mods affected: Create + all addons (Distant Horizons duh)
- Multiplayer (Self Host Server)...
Features being hallucinated at wrong y-level with Oh the Biomes We've Gone
Follow up of: https://discord.com/channels/881614130614767666/1267132055385407700
I did some testing with just BWG and DH on its own and the same issues still happened, even with vanilla world height.
I also checked by pregenerating chunks with Chunky and then enabling DH and the issue did not occur. So it does seem to be an issue with DHs inbuilt generator placing the features at the wrong position....
Cave Culling acting weird?
I think this is already known, and if it is then I am sorry, but I still wanted to report this just in case.
DH-Version: newest nightly from today. (edit: https://discord.com/channels/881614130614767666/898024877833998387/1266764771638902919)
...
Solution:
This is expected behavior with cave culling.
Disabling cave culling is the fix....
Distant Horizons and Supplementaries Waypost compatibility issue
I think there's a compatibility issue with Distant Generation and Supplementaries' way signs. I'm seeing the following error in my log occasionally.
"[18:30:51] [DH-World Gen Thread[2]/ERROR] [Supplementaries/]: Failed to get Road Sign Block Entity during generation. How did this happen?"
I first encountered this on the server-side fork, but I created a new 1.20.1 instance with Distant Horizons 2.1.3-a-dev, Supplementaries, and Moonlight Library and the error still occurs on this instance in a fresh world.
Currently I have the Supplementaries config [building.sign_post.way_sign] set to enabled = false on my server, which seems to prevent the error. This config option prevents them from spawning entirely.
There's no crashing or anything, but I thought I should report this....
failed to load config screen
Cannot read field "modID" because "configBase" is null
Solution:
No, you can't use Lunar Client and DH in combination
Area where only void is shown when really high up
When I go really high up, there is an area at the top of the screen, from a certain height on the screen upwards, proportional to the angle that I am looking but not covering the whole screen and it seems it only covers up to a certain height. the area of screen covered seems to increase with height. here is a video: https://drive.google.com/file/d/15YJgWxen9ca0pp8dqFuEKxMj8oWb_Q8M/view?usp=sharing
LOD Clouds render always
This bug report is for the in-dev lod cloud rendering.
Currently the clouds always render, even if the vanilla rendering is skipped. This causes issues with shaders, and also other mods that disable or mess with vanilla clouds (like mine, better-clouds). Mostly that clouds appear twice.
A solution would be to inject into the
LevelRenderer#renderClouds
methods and set a flag that is has been called in the current frame. Not sure if thats the best solution tho....Incompatible w/ Infinity Cave (voiced vid attached)
As per this help forum post.
Infinity Cave datapack on :modrinth: Modrinth / :GitHubWhite: Github...
Am i dumb?
when i join a world with iris it intantly crash, and here is the crash report
(using latest version of both in 1.21)...
Solution:
Downgrade to distant horizons 2.1.2a
Error when DH is generating
Should I ignore this error? I'm not sure what would be causing this. But it doesn't seem to cause any issues, so..
DH+Iris Does not work with mac
https://discord.com/channels/881614130614767666/1258530400876236853
sadly, DH doesnt work well with iris installed for mac. im pretty sure i got it to work with just DH installed on mac, but havent tried again in latest version. I guess how macs software, many mods dont work the same, right?...