Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Mining Dimension chunks loading in overworld

See thread https://discord.com/channels/881614130614767666/1270306651588657193 TLDR Mining dimension (from allthemodium) chunks load in overworld. LOD folder doesn't recognise mining dimension (no separate folder is created)...

[2.1.3] On MacOS crashes when logging on server with rendered turned on

So I always need to turn off the lods before logging on my server. Attaching a crassh report

Distant Horizons + Bliss + Modded dimension Bug?

LODS wont load with bliss in any modded dimensions such as the aether and twilight forest, other shaders work. If anyone is aware of a fix that would be greatly appreciated! :)

[1.21] DH creating things that don't exist

Attached are two screenshots, one is loaded and one is an LOD
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incompatibility of lod with framed blocks

referring to the topic and the images, the lod of framed blocks will be the texture of original wood blocks instead of the cover
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Light incompatible with Create

Just noticed that if you use create together with this on a server (havent seen it in sp so far) the components are getting rendered through walls and for an infinite amount of distance in full texture Short Info list for those that are to lazy to read ^^ - Mods affected: Create + all addons (Distant Horizons duh) - Multiplayer (Self Host Server)...
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Features being hallucinated at wrong y-level with Oh the Biomes We've Gone

Follow up of: https://discord.com/channels/881614130614767666/1267132055385407700 I did some testing with just BWG and DH on its own and the same issues still happened, even with vanilla world height. I also checked by pregenerating chunks with Chunky and then enabling DH and the issue did not occur. So it does seem to be an issue with DHs inbuilt generator placing the features at the wrong position....

LODs flicker while in a nether portal

This does not happen with distortion effects off.

Cave Culling acting weird?

I think this is already known, and if it is then I am sorry, but I still wanted to report this just in case. DH-Version: newest nightly from today. (edit: https://discord.com/channels/881614130614767666/898024877833998387/1266764771638902919) ...
Solution:
This is expected behavior with cave culling. Disabling cave culling is the fix....
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Distant Horizons and Supplementaries Waypost compatibility issue

I think there's a compatibility issue with Distant Generation and Supplementaries' way signs. I'm seeing the following error in my log occasionally. "[18:30:51] [DH-World Gen Thread[2]/ERROR] [Supplementaries/]: Failed to get Road Sign Block Entity during generation. How did this happen?" I first encountered this on the server-side fork, but I created a new 1.20.1 instance with Distant Horizons 2.1.3-a-dev, Supplementaries, and Moonlight Library and the error still occurs on this instance in a fresh world. Currently I have the Supplementaries config [building.sign_post.way_sign] set to enabled = false on my server, which seems to prevent the error. This config option prevents them from spawning entirely. There's no crashing or anything, but I thought I should report this....

Distant Horizons and WWOO incompatibility

Whenever I see a desert, I see square lods
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failed to load config screen

Cannot read field "modID" because "configBase" is null
Solution:
No, you can't use Lunar Client and DH in combination
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Area where only void is shown when really high up

When I go really high up, there is an area at the top of the screen, from a certain height on the screen upwards, proportional to the angle that I am looking but not covering the whole screen and it seems it only covers up to a certain height. the area of screen covered seems to increase with height. here is a video: https://drive.google.com/file/d/15YJgWxen9ca0pp8dqFuEKxMj8oWb_Q8M/view?usp=sharing

LOD Clouds render always

This bug report is for the in-dev lod cloud rendering. Currently the clouds always render, even if the vanilla rendering is skipped. This causes issues with shaders, and also other mods that disable or mess with vanilla clouds (like mine, better-clouds). Mostly that clouds appear twice. A solution would be to inject into the LevelRenderer#renderClouds methods and set a flag that is has been called in the current frame. Not sure if thats the best solution tho....

Incompatible w/ Infinity Cave (voiced vid attached)

As per this help forum post. Infinity Cave datapack on :modrinth: Modrinth / :GitHubWhite: Github...

Am i dumb?

when i join a world with iris it intantly crash, and here is the crash report (using latest version of both in 1.21)...
Solution:
Downgrade to distant horizons 2.1.2a

Error when DH is generating

Should I ignore this error? I'm not sure what would be causing this. But it doesn't seem to cause any issues, so..

DH+Iris Does not work with mac

https://discord.com/channels/881614130614767666/1258530400876236853 sadly, DH doesnt work well with iris installed for mac. im pretty sure i got it to work with just DH installed on mac, but havent tried again in latest version. I guess how macs software, many mods dont work the same, right?...