replay mod rendering
I've moved the LOD files to the replay file and everything works nicely, but when i try to render it doesnt load in the LODs in the render and after the render, the world LODs in the replay also disappear.. How can i render a scene with the LODs in the render?
Solution:
oh i figured it out, you have to remove everything in replay mod's render queue and then render it.. ty everyone for your time :D
Lunarclient support
Hello, I try to setup up distant horizonts for Lunarclient (1.21.1), but I always get this error: remove "Iris Shader 1.7.3+mc1.21". I don't have any other mods downloaded and Lunarclient uses fabric as far as I am concernt.

Vram leak prolly
dumping shortlog here with no further context. Looks like I ran out of VRAM.
Game was running for ~11 hours, and I was going in and out of nether portals around this time.
Nvidia 3070Ti (8GB VRAM), 8GB XmX G1GC, Windows 11 23H2. DH 2.2.0a with balanced cpu preset, no other setting changes. Embeddium 0.3.30+1.20.1 / Oculus 1.6.15a, no shaders or resource packs (Modpack is Gregtech New Beginnings, which uses Create, True Darkness and BiomesoPlenty)....
Not working with Macbook Air M3
This mod does not want to work with my apple sillicone. i have asked support in the SkLauncher server because that is what launcher i use but they just said that DH just want to die.
---Mods---
Architectury 13.0.6
Ambient Sounds...
Break Fresh Move resource pack and miobs, item became red color
Is there any way to resolve this error. Mobs, even items in hand, turn red. The Fresh Move resource pack also failed
Version compat issues
Just trying to find a version of distant horizons that works here (Image for reference)
Unable to change sodium version because of other compat isssues with other mods...

Conflict with Iris 1.7.3
I thought DH is compatible with iris 1.7+. Attached log
Solution:
No you would need 2.1.2
Weird visual glitch
Hi, I am a new modder so I dont understand many things about modding. The image explains my problems by itself. I am using 20 mods, it happens only with shaders (i tried with MANY compatible shaders)
MODS:
Another Furniture
Architectury API (Fabric/Forge/NeoForge)...
Solution:
Oh you're on forge. In that case it gets a little more complicated. Download embeddium and oculus from this link: https://github.com/Asek3/Oculus/actions/runs/11198312573/artifacts/2020008921

LOD render distance maxes out at like 256 no matter what I set it at…
Was working fine before I tried to generate a new world. I even tried deleting the config file… not sure what to do now
NBT Error upon server join for some players
Hello! I have a server on forge 1.20.1 that is encountering an issue. Some players get a error on attempting to connect to a server that is as follows:
Internal Exception: java.lang.NullPointerException: Cannot invoke "net.minecraft.nbt.CompoundTag.m128459(String)" because "nbt" is null
The reason that I am posting it here is because I have noticed that this only occurs when DH is active in the client install of the modpack. Oddly enough, it doesnt happen every time and it doesnt happen to every player. When it does, the player must restart to be able to join or it will happen repeatedly. It is quite frustrating to troubleshoot as it takes a few restarts to be able to tell if the change that I made actually helped or not....
White Outline Bug
I keep getting this white outline on the most distant LOD chunks and clouds. Does anyone know how to fix it?
Attached screenshot and modlist....
Solution:
It seems I had antistrophic filtering enabled, turning it off has removed the problem.

Map that disappears when using elytras
Good morning,
To begin with, I'm using a translator to write this message because I don't speak English well.
My friend has visual glitches when using his elytras. A huge piece of map seems to disappear, to move... What's strange is that everything was working perfectly well, and the bug appeared suddenly without adding mods, datapack or anything...
Any way to do anything about this odd underwater effect?
First picture is the effect from afar, second & third pic show the effect closer up being cut off by overdraw prevention.
The effect is quite jarring for structures that are in the water but not connected to the sea floor, just wondering if there's anything to be done about it or if this is just a known thing you kinda have to deal with lol....
Solution:
try reducing cave culling height

is there any way I can run my shaders and these mods consistently above 60fps
I use rethinking_voxels and I have it on pretty high performance settings, but my fps will sometimes drop to 40 in some specific areas. I want to know if there is any way (without my computer sounding like a helicopter) to stay consistenly over 60 fps.

Not sure what i'm doing, New to minecraft modding. Need help
I watched a few youtube videos on how to install distant horizons and they all show them generating the chunks and then magically the can see for miles upon miles, So i was excited to get this onto a modpack i've been playing and put it to use. Now i've pre generated the chunks and have it installed but i'm not seeing any of the generated chunks. Did i do something wrong ? I'm not sure what to do and need help. I'm very confused because i see people start a new world, They dont see anything.. li...
Strange afterimage and white sky(night and day)
I'm using a shader that is probably supported by DH, but this visual glitch occurs. Does anyone know a solution?
Also, no shader is applied to the terrain generated by DH.
・Minecraft version is 1.20.1.
・The shader uses "ComplementaryUnbound_r5.0"....

LODs load slowly (server-side)
Which setting do I need to change to improve the speed at which LODs are sent to the client?
Using a Nightly Build of DH server-side and client-side. [DistantHorizons-2.3.0-a-dev-1.21.1.jar]...
LODs rendering on top of normal render distance [LATEST NIGHTLY 1.21]
The DH chunks are like rendering on top of the normal render distnace, it's very confusing and looks like an illusion
