17 Replies
It only happens on the sides of the screen to
And ive tried adjusting my fov and it still does that
those are not DH chunks, so this is probably not a DH issue.
i dont see any DH chunks, are you sure its working?
pretty sure cause when i change the LOD Chunk Render Distance Radius it grows and shrinks
screenspaced chunks are real
can you send a screenshot with a vanilla render distance of 2?
never mind
fixed itself
idk what i did
oh, alright
and if you put your render distance at 2, you see farther than that?
idk ill see
all i did was a alt+f4 of minecraft and its working
much better
its still being very wonky, but at least DH is working indeed
i think i can fix the ground bug
should be all g
maybe its caused by some mod
no the ground bugging out is from my render distance
all fixed
It looks like fps better render distance, it is a feature, not a bug though
With DH it is not noticable, but you can disable this by setting horizontal scale to 100%
Remeber to also set the vertical scale to 100% else you will have a big hole in DH LODs under and above you
Yes, better FPS render disatance
oh, ngl it looks funny, like those chunks are screenspaced
Vanilla MC renders chunks in a cylinder, around you
Better FPS - Render Distance changes that to a sphere and then to ellipsoid by squishing it in vertical dimension and in left-right view
Both squishing values are configurable
As DH overdraws in a sphere BFPSRD give good performance improvement with no visual glitches if configured correctly (both squishes at 100%, a.k.a. no squish only sphere) and can be improved a bit by the squishing with a small visual quality decrease
oh ok thanks for explanation lol tho