Map that disappears when using elytras
Good morning,
To begin with, I'm using a translator to write this message because I don't speak English well.
My friend has visual glitches when using his elytras. A huge piece of map seems to disappear, to move... What's strange is that everything was working perfectly well, and the bug appeared suddenly without adding mods, datapack or anything
We are on Fabric 1.21.1, Iris sodium etc. are well installed, everything worked very well this morning and for a week
Would you have an idea? We tried deleting the remote horizons folder, we reinstalled the game, played with the display distance settings, etc. nothing helped
Thank you in advance for your help
Have a nice day
(The bug is here without shaders too
15 Replies
Where are you from?
I'm french
Ah ok
So
It looks like the chunks you're flying around in are LOD chunks, generated by DH, not actual chunks you can walk around in. You need to use a mod like chunky to generate a wide radius of terrain if you want to fly low without these issues.
But if you fly around high you shouldn't have that problem.
Use chunky to render your play area is my advice.
Il semble que les morceaux que vous survolez soient des morceaux LOD, générés par DH, et non des morceaux dans lesquels vous pouvez vous déplacer. Vous devez utiliser un mod comme Chunky pour générer un large rayon de terrain si vous voulez voler bas sans ces problèmes. Mais si vous volez à haute altitude, vous ne devriez pas rencontrer ce problème. Mon conseil est d'utiliser Chunky pour rendre votre zone de jeu.
thank you for your help
What I don't understand is that for me everything works very well but not for him (and the fact that everything worked very well until a few hours ago)
We use chunky too, but i try to reload chunk with
Hmm
did anything change?
i would just regen using chunky and try again
nothing.. we dont understand, we are on it since 3h
i try it
weird
did you go really far away?
from where you are usually playing?
w/ the elytra
the screen is on our base
if you did generate where you'll be flying to and thepath to it with chunky
weird
did u try restarting the server
i try to recharge with chunky (but for me all is everything and for all the other player too)
we have reload with radius 5000 (chunky)
same problem
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.Sections 1 and 3