Break Fresh Move resource pack and miobs, item became red color

Is there any way to resolve this error. Mobs, even items in hand, turn red. The Fresh Move resource pack also failed
27 Replies
That Guy
That Guy3mo ago
Does it only happen if you have a tree or mob behind the player because I was noticing when it was grass behind it was normal?
Hari
HariOP3mo ago
For example, if I hold shield in my hand, it will turn red. Mobs too I searched and found a similar case before
Puhpine
Puhpine3mo ago
it would be helpful if you could find out what mod is causing it, as we dont know now
That Guy
That Guy3mo ago
Are you using any other mods?
Hari
HariOP3mo ago
Yebb alot :depressed:
That Guy
That Guy3mo ago
Could you try a binary search then please /binarysearch
YAGPDB.xyz
YAGPDB.xyz3mo ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
Brussel_sprouts
Brussel_sprouts3mo ago
Embeddium moment
That Guy
That Guy3mo ago
Either wait for the binary search or I could compare mod lists and see if they have the same mod
Hari
HariOP3mo ago
:depressed: Binary Search consumes a lot of time for alot mods loading screen. This is a list of mods running on the client. Would you mind taking a look and helping me? This is the client log file including all mods
Miki_P98
Miki_P983mo ago
I have this too With a lot and LOT of mods At some point I may try binary, but I have other things to do
Aetheron
Aetheron3mo ago
DH settings -> Advanced Options -> Graphics -> Render Quality Set "Vanilla Fade Mode" to single pass or none. On higher quality presets this value changes to double pass, which renders almost all entities red (tested on DH 2.3.0)
Puhpine
Puhpine3mo ago
Wait what, that's the problem? Oof
Miki_P98
Miki_P983mo ago
Testing this right now Seems to be working The red bug is hard to trigger in the first place so it is not a proof though
That Guy
That Guy3mo ago
If that actually works you are a life saver!
Miki_P98
Miki_P983mo ago
It seems it is not a fix, or at least not a proper one :/ https://discord.com/channels/881614130614767666/1295736434832965632/1295807265990770758
Aetheron
Aetheron3mo ago
I did another test and it turns out the hand indeed gets red at single pass, but when I set that value to none, it got fixed. It's not a proper fix, but as a temporary solution it should work. In my case the red shading appears when the camera is pointing up or down with single or double pass being set.
Miki_P98
Miki_P983mo ago
Well... I switched to 2.3 for the blending, so I will just leave with it for now A #bug-report post should probably be made
CreepermeYT
CreepermeYT3mo ago
Well well well.. seems like I came to the party too late.. Apparently that time the 'flywheel' mod was causing the issue. And checking your log I think you are also using it At least, if somebody posts a bug report, we know it probably has to do with the fade pass and [probably] the flywheel mod
Puhpine
Puhpine3mo ago
Hmm interesting, I'll check in a few hours if I can reproduce it
Puhpine
Puhpine3mo ago
Totally forget about that
Miki_P98
Miki_P983mo ago
I have flywheel too Though turning off the optimized backend does not seem like a good fix…
That Guy
That Guy3mo ago
They do say that it just alleviates it
Hari
HariOP3mo ago
Confirm it can be fixed! :catrave: :catrave: :catrave: DH 2.3.0 it seems that on the client when loading all mods including mods that integrate resource packs, single resource packs like Fresh Animation, Fresh Move, etc are broken :hanh: Using this method makes the red color on the entities disappear Recommend set to NONE
Miki_P98
Miki_P983mo ago
They did not have any mods with resourcepacks: https://discord.com/channels/881614130614767666/961441646967406593/1296407389972467745 Unless you also include integrated fabric resources If so the fabric loader itself would already be broken as it adds 1 arrow in the GUI
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