Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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anyway to disable overdraw prevention?

I mean literally disable it when i put it at 0 it keep dissapearing some stuff still !Demon OP — Aujourd’hui à 20:52...

How do I disable this anoying message?

Solution:
otherwise you can fit f3-d to clear chat at any time
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I need help...

Im using the minecraft launcher with iris 1.7 and bliss shaders things that support DH but it says i have to use a different shader and even when i turn off my shader the LODs dont load.

Visual bug

this occur when i turn my shader on btw
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Invisible holes when flying

I play the ATM9 Modpack on a server and when I fly over the map, I get a few strange invisible holes that disappear after a few seconds. I have tried setting the overdraw prevention to 0, but the problem still occurs. I currently use the photon shader but the problem also occurs with other shaders or when I deactivate shaders. Is there a way to fix this?...
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High Input Delay

My input on keyboard is delayed, like really really delayed. My mouse is fine but my Keyboard takes 1 second to process which key I pressed.

Instant Crash When Loading Specific Save File

When loading a specific game file (other saves work no problem) Minecraft instantly crashes. The save file has no issues when distant horizons isn't enabled. If I remember correctly this started happening after I loaded a world from a backup so I'd imagine it's related.
It mentions something about the sql databases LOD data (i have no clue what LOD data is it wasn't in the faq i don't think). So if there's a way to reset this data for the save that might be able to fix the issue but I'm not sure what to do. After this issue initially occurred I tried deleting the sql data in the data folder for the save and that didn't work....
Solution:
Actually never mind I found the solution. I just made to to delete all the LOD sql files for the dim folders in addition to the sql data in the overarching save data folder....

DH keeps making brand new LOD files on server (DH 2.1.2) (1.21)

I've been using distant horizons on my friends server and every time I leave the server and rejoin, it creates and uses brand new LOD files. This also happens when I go back and forth between dimensions (ex. if i go to the nether from the overworld, the nether will generate and use new LOD files, and then when I come back to the overworld, the overworld will also generate and use new LOD files. If I delete the brand new LOD files that are created, it works and the original LOD files are used instead, but then if I leave and rejoin or swap dimensions, it still creates a brand new file. I'm not sure if this is important but I generated the LOD files in the overworld for the server's world in singleplayer, and then transferred the files to my distant horizons folder for our server. Idk if that is messing with anything. (Specifically, I transferred the 3 sqlite files from the singleplayer world's data folder into the the overworld folder of the server inside the folder labeled "Distant_Horizons_server_data") Anyone have any idea how to fix this?...
Solution:
Decrease required multiverse similarity

DH Render Distance Not Working Unless Shaders Disabled

Distant Horizons works fine without shaders, but when I turn my shaders on (newly installed from official website), the DH Rendering is gone and all that renders is the vanilla render distance.
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water (transparency?) flickering and pixelated

hey, i've noticed that water in the distance keeps flickering (and looks weird!). changing the transparency setting to disabled fixes it. curiously enough, turning shaders on also fixes the issue. is this caused by some other mod, maybe? i've included my modlist. (also, please ignore the low memory warning - i was just testing how low i could go on memory, but this happens even with 4gb+)

local files are not working on server

So i run for a couple of hours DH on my local world and then I throw those files from /world/data to Distant_Horizons_server_data/Minecraft+Server but when I loaded to the same world on server LOD is bugged and it's showing me different part of the world (i think). Do I have to install DH on server (also is the same version required)?
Solution:
maybe try disabling multiverse similarity in DH's settings and trying again
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shaders crash the game

mod works fine but if i enable shaders game loads the vanilla chunks freezes for a second then crashes fabric 1.21 mods are DH 2.1.3 indium 1.0.34 iris 1.7.3 sodium 0.5.11 fabric api 0.100.7...
Solution:
Distant horizons 2.1.3 does not work with shaders you will have to downgrade to 2.1.2 to use shaders

Shaders don't work

Hi Peeps, I'm using latest Forge version on 1.19.2, the mod works great without shaders but don't with them. Tried with every shader (The one that do work for others), same thing....
Solution:
doesn't work on 1.19.2
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(DH No Shaders) LF Stable Resource Packs

Currently developing a Vanilla+ inspired Modpack which incorporates DH without shaders, currently looking for some working resource packs that look amazing as well as a resource pack for the sky. Any help would be appreciated! Minecraft Version: 1.20.1 Mod Loader: Forge...

Render distance wont exceed 32 chunks.

For some reason my render distance wont exceed 32 Chunks, with only DH 2.1.2 , with Fabric API, with Sodium, Noisium, Lithium etc. nothing works. Yes Rendering is enabled. My LOD render distance is 256 Chunks. My CPU load is set to Aggressive. I have waited 40 minutes to let it render, nothing....

Complementary Shaders turning off DH

I have downloaded DH, Rubidium, Oculus and Complementary Shaders, from the github compatibility list, but once I turn on the shaders, the LODs stop showing.
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