anyway to disable overdraw prevention?
I mean literally disable it
when i put it at 0 it keep dissapearing some stuff still
!Demon
OP
— Aujourd’hui à 20:52
like i have a mod to fly my camera while staying at a position
i wanted to use distant horizon to look at things far away while being just right in
but it dissapear around the camera
11 Replies
Are you using a shader?
Shaders override the setting in DH
So you would need to look in shader settings
If its around the camera then disable frustum culling.
i did set in on True but it still do it
![No description](https://cdn.answeroverflow.com/1264575388630253608/image.png)
So you have overdraw prevention at 0, and no shaders?
What is your vanilla RD?
where are vanilla chunks?
I do have shaders
whats the vanilla RD
the vanilla chunk are a bit far behind
where my character is physically
As I said here: https://discord.com/channels/881614130614767666/1264284223485775936/1264307244405751860
Shaders override the DH setting.
Did you disable overdraw prevention inside the shader settings? (needs to be done per shader)
vanilla Render Distance
ohhhh imma disable it in the shader then
Yo sorry I searched everywhere but cant find how to disable the overdraw prevention in the shader setting
Im using ComplementaryUnbound_r5.2.1 + EuphoriaPatches_1.3.1
also my vanilla RD is 12
not every shader supports disabling or tuning it
but as a test you can disable the shader and you will notice that the void is gone
you can make a feature request to the shader dev or change the shader
Yes i just tried and without shader the void disabled
alright I will try to do that
thanks for the help!
no problem!