anyway to disable overdraw prevention?

I mean literally disable it when i put it at 0 it keep dissapearing some stuff still !Demon OP — Aujourd’hui à 20:52 like i have a mod to fly my camera while staying at a position i wanted to use distant horizon to look at things far away while being just right in but it dissapear around the camera
11 Replies
Miki_P98
Miki_P982mo ago
Are you using a shader? Shaders override the setting in DH So you would need to look in shader settings
Kimiwws1
Kimiwws12mo ago
If its around the camera then disable frustum culling.
!Demon
!Demon2mo ago
i did set in on True but it still do it
!Demon
!Demon2mo ago
No description
Miki_P98
Miki_P982mo ago
So you have overdraw prevention at 0, and no shaders? What is your vanilla RD? where are vanilla chunks?
!Demon
!Demon2mo ago
I do have shaders whats the vanilla RD the vanilla chunk are a bit far behind where my character is physically
Miki_P98
Miki_P982mo ago
As I said here: https://discord.com/channels/881614130614767666/1264284223485775936/1264307244405751860 Shaders override the DH setting. Did you disable overdraw prevention inside the shader settings? (needs to be done per shader) vanilla Render Distance
!Demon
!Demon2mo ago
ohhhh imma disable it in the shader then Yo sorry I searched everywhere but cant find how to disable the overdraw prevention in the shader setting Im using ComplementaryUnbound_r5.2.1 + EuphoriaPatches_1.3.1 also my vanilla RD is 12
Miki_P98
Miki_P982mo ago
not every shader supports disabling or tuning it but as a test you can disable the shader and you will notice that the void is gone you can make a feature request to the shader dev or change the shader
!Demon
!Demon2mo ago
Yes i just tried and without shader the void disabled alright I will try to do that thanks for the help!
Miki_P98
Miki_P982mo ago
no problem!
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