DH Render Distance Not Working Unless Shaders Disabled
Distant Horizons works fine without shaders, but when I turn my shaders on (newly installed from official website), the DH Rendering is gone and all that renders is the vanilla render distance.
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p.s im using 1.19.2 with Oculus and I know someone with the same setup as mine but for some reason has his running and working
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8 or above
- Iris 1.7.0 or above
- Indium version 1.0.30 or above
- Fabric API (latest version)
- Distant Horizons version 2.1.0 or higher
- Compatible Shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
i've heard of an experimental and very hacky version of oculus for 1.19.2 with dh shader support but i really don't recommend you hunt it down. best to use 1.20.1+
Im trying to run a mod pack atm on 1.19.2. Any chance you can point me where that version might be located?
I have no idea
Best to not even try with that version imo. Someone tested it a few months ago with not great results
It looked bad
It only has the legacy 1.0 shader support that does not affect LODs
in the shader gist load all commands and ctrl + f for 1.19.2
shader gist?
The link in this: https://discord.com/channels/881614130614767666/1263993918261821482/1264014405365137450 message
is to gist.github, such notes on github are called Gists. I have no idea why