water (transparency?) flickering and pixelated

hey, i've noticed that water in the distance keeps flickering (and looks weird!). changing the transparency setting to disabled fixes it. curiously enough, turning shaders on also fixes the issue. is this caused by some other mod, maybe? i've included my modlist. (also, please ignore the low memory warning - i was just testing how low i could go on memory, but this happens even with 4gb+)
7 Replies
That Guy
That Guy2mo ago
Try deleting your .sqlite file in your world folder to completely regen your lods /lodstore
YAGPDB.xyz
YAGPDB.xyz2mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Puhpine
Puhpine2mo ago
are you using a mac? if so, this should be fixed in the nightly builds
That Guy
That Guy2mo ago
mac has so many crazy errors
Puhpine
Puhpine2mo ago
do you need any more help @vxpm? otherwise I will close the post
vxpm
vxpm2mo ago
sorry, couldn't test it yet - been busy through the weekend i'll take a look today if i can but i'm not on mac, no - i'm on linux (amd gpu)
Puhpine
Puhpine2mo ago
Weird, can you test with the nightly build just to be sure?
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