water (transparency?) flickering and pixelated
hey, i've noticed that water in the distance keeps flickering (and looks weird!). changing the transparency setting to disabled fixes it. curiously enough, turning shaders on also fixes the issue. is this caused by some other mod, maybe? i've included my modlist. (also, please ignore the low memory warning - i was just testing how low i could go on memory, but this happens even with 4gb+)
7 Replies
Try deleting your .sqlite file in your world folder to completely regen your lods
/lodstore
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
are you using a mac? if so, this should be fixed in the nightly builds
mac has so many crazy errors
do you need any more help @vxpm? otherwise I will close the post
sorry, couldn't test it yet - been busy through the weekend
i'll take a look today if i can
but i'm not on mac, no - i'm on linux (amd gpu)
Weird, can you test with the nightly build just to be sure?