Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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cloud height

Hi, does anyone know how to edit the height of the cloud as you can see that there are 2 layers of cloud in my world...
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What is it?

What's the problem? BSL shaders, Optifine, MC 1.20.4
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Fog at horizon

Hello do u guys know how can i close the fog at the horizon. i believe i could see further without fog at there
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DistantHorizons on paper server

Hello, I have a paper 1.21.1 server (plugins) and I'm trying to put DistantHorizons on it but it doesn't work. I use this plugin: https://github.com/Jckf/DH-Support/releases...
Solution:
the fix is to set "disable instanced rendering" to false in dh's settings under advanced, graphics, generic rendering

ATM9 Mining Dimension Compatibility

Hello, I'm currently playing through ATM9 and I wanted to try and see how well DH works with it. It works great at first, but the mining dimension (allthemodium:mining, I believe) ends up overwriting the normal overworld LODs. I've tried messing with the multiverse similarity but any value I've tried ends up either not saving LODs by creating new world folders each time I leave and exit, or having the original issue where the wrong LODs get saved and loaded. I'm on DH 2.1.2, not sure about other mod versions right now but I can grab them later. There was another user with a similar issue a month or so back. https://discord.com/channels/881614130614767666/1270306651588657193...
Solution:
DH 2.3 should be able to

Chunk borders and other issues

I'm running Iris in Alpha 4 and Sodium in Alpha 3 for Forge on 1.20.1, and I'm using Complementary 5.2.2. I've made huge progress when using those mods instead of the stable versions of oculus and embeddium. However I'm still getting clear visuals showing where Minecraft chunks stop and dh chunks begin. Is there any way to smooth that out or will I have to ignore this whenever I'm looking out over a large body of water? Also I think the world in this screenshot looks a little foggy/hazy then wha...
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glowstone = lag?

Bliss Shaders DH trying to understand the frame rate drop when looking at cities from afar. what explains this best? Too much detail or light sources? Thanks...
Solution:
No, light blocks don't matter
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server side branch performance

Will the server side branch increase client performance? (Similar to how vanilla chunk loading performs better on a server)

The game keeps crashing on startup. Im using oculus cuz i want shaders, embeddium and DH ofcourse

DH: 2.0.1 Oculus 1.7.0 Embeddium: 0.3.31 Im also using forge and its all on 1.20.1...
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error where it says shaders while having no shaders

forge 1.20.1 friend is testing a modpack and it keeps screaming at him about shaders being a problem while he has no shaders they're using an older version of the modpack while having oculus support...
Solution:
The fix is pretty simple, update complementary to the newest version, then load it once, and you should be good
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v1/Legacy how to use?

Minecraft 1.19.2 Im trying to get DH 2.2.1-a to work with oculus 1.6.9 and embeddium. I am using the https://github.com/Steveplays28/ComplementaryReimagined as stated in the Compatible Shaderpacks at https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e I cant seem to get it working, what am i doing wrong?...
Solution:
This is not the Oculus you get from Modrinth or CurseFroge

Chunks dissapearing then slowly reappearing if flying beyond a certain height

chunks below me dissapear and start reappearing with a 0-100% opacity fade in below me. can screenshare if needed

Constant Crashing

Anytime I open a minecraft world, it immedietly crashes. I have all mods up to date and have tried removing other mods included and still crashes (I removed distant horizons and it stops the crashing). Here's the crash report: https://mclo.gs/eUUC7Ss

The problem with the sky and the drawing of the mod

I have a problem with the sky and drawing chunks of Distant Horizons, I have 16 GB of RAM. Version 1.19.2
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Weird Rendering

hey guys! I came here because I have a small problem. I'm using complementary unbound with distant horizons because I saw in a video that they work well together, but on my server it's not very good. I'm sending a screenshot Does anyone know where I can go to resolve this or is there really nothing I can do?...
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registering to vote

im trying to register to vote and it gave me this question, what does it mean?
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Some blocks not being rendered at border of my render distance

Hello, do u guys know why i am seeing a blank areas which was already rendered a couple minutes ago. This specially happens at border of my rendering distance. first i explore an area and when i fly back to that area i saw big blank areas at border of my render distance. These blank parts become rendered when i keep getting closer to them but it ruins the experience of playing with this mod :( i am playing single player. i allocate 7g ram w10...
Solution:
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium ...
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Doesn't load the video card

Hello, i'm writing here an issue related to iris shaders and gpu performance here too desperate to fix. Im going to try here since iris developers refuse to help me or just give me useless answers. I play the pure version with sodium 0.6.0 beta 2 and iris 1.8.0 beta 4. When playing with shaders, the video card is not loaded above 20-30%, while it produces like 10 FPS and makes the game unplayable. Everything is fine on Optifine, the video card loads 80-100% and produces good FPS. It is an iris or AMD broken thing, because i have my drivers updated and minecraft is using my graphic card. Maybe one of you knows a lot about iris, so any solutions please? 8)...
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