Chunk borders and other issues

I'm running Iris in Alpha 4 and Sodium in Alpha 3 for Forge on 1.20.1, and I'm using Complementary 5.2.2. I've made huge progress when using those mods instead of the stable versions of oculus and embeddium. However I'm still getting clear visuals showing where Minecraft chunks stop and dh chunks begin. Is there any way to smooth that out or will I have to ignore this whenever I'm looking out over a large body of water? Also I think the world in this screenshot looks a little foggy/hazy then what I'm used to seeing on youtube. Is there a setting I'm missing to clear the area up and make it a little more vibrant? Also it looks like in the top right of the screenshot I'm still having some LOD errors. I might not have given it enough time to load so I'm not too worried.
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6 Replies
Miki_P98
Miki_P982mo ago
It looks like fog, might be a shader bug /fog
YAGPDB.xyz
YAGPDB.xyz2mo ago
You can remove fog in the config at: Advanced > Graphics > Fog > "Disable vanilla fog" or with mods like Sodium Extras, Optifine, or some other fog removal mod. If the fog is still there and you have BCLib installed you’ll have to disable BCLib’s fog.
Miki_P98
Miki_P982mo ago
IDK if this will help in any way But worth a try Outside of that, you can always change the shader I use Photon
Nukesifyy
NukesifyyOP2mo ago
I get this error when I add sodium extras to my mods folder
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Puhpine
Puhpine2mo ago
You will need the exact version made for your version of sodium
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