Chunk borders and other issues
I'm running Iris in Alpha 4 and Sodium in Alpha 3 for Forge on 1.20.1, and I'm using Complementary 5.2.2. I've made huge progress when using those mods instead of the stable versions of oculus and embeddium. However I'm still getting clear visuals showing where Minecraft chunks stop and dh chunks begin. Is there any way to smooth that out or will I have to ignore this whenever I'm looking out over a large body of water? Also I think the world in this screenshot looks a little foggy/hazy then what I'm used to seeing on youtube. Is there a setting I'm missing to clear the area up and make it a little more vibrant? Also it looks like in the top right of the screenshot I'm still having some LOD errors. I might not have given it enough time to load so I'm not too worried.
6 Replies
It looks like fog, might be a shader bug
/fog
You can remove fog in the config at: Advanced > Graphics > Fog > "Disable vanilla fog" or with mods like Sodium Extras, Optifine, or some other fog removal mod.
If the fog is still there and you have BCLib installed you’ll have to disable BCLib’s fog.
IDK if this will help in any way
But worth a try
Outside of that, you can always change the shader
I use Photon
I get this error when I add sodium extras to my mods folder
You will need the exact version made for your version of sodium