Chunks dissapearing then slowly reappearing if flying beyond a certain height

chunks below me dissapear and start reappearing with a 0-100% opacity fade in below me. can screenshare if needed
12 Replies
samalando (ping on please)
Could /overdraw help? /overdraw
YAGPDB.xyz
YAGPDB.xyz4w ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
MeBeLazy⍤⃝
Done every single thing the bot said. nothing worked. it only happens past a certain height (i can find out rn which exact height). about 60-80 blocks high they start dissapearing and around 80-100 blocks they come back tested at every overdraw prevention setting 0.0 0.25 0.5 0.75 1.0
Puhpine
Puhpine4w ago
that looks indeed like an overdraw issue, so if the stuff the bot said didnt work, there is not much you can do
MeBeLazy⍤⃝
i tried top thank u brother but bot not allow
Puhpine
Puhpine4w ago
dont send pictures of the deleted message please, it was removed for a reason alright, np!
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