Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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When turning on shaders, lines appear that stay perpindicular to where the player is facing:

Is this maybe a shader problem? DH problem? Maybe other mod problem?
Solution:
It is a Photon specific issue
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do the shaders i get from curseforge not work ?

tried this on multiple instances but it didnt work with shaders , it worked alone tho , so i cant give a modlist , singleplayer
Solution:
so it doesnt work on 1 19 2 ?

Minecraft 1.21.1 + 2.20-a + Sodium Crash on world load

I've been using DH on 1.20.4 for a while now and wanted to update to 1.21.1, figured I'd give the new 2.20-a DH a try as well! However, I'm running into some issues getting it to work with shaders. When I load into any existing world or create a new world, just before it's about to render the first frame, I get a crash with nothing in the logs. I've narrowed down my mod list to just the essentials using the recommended versions of everything in the faq. I'm not even using shaders in this minimal installation, just trying to get Sodium + Iris + DH working together....
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Terrible performance with DH server fork on Forge 1.20.1

I'm using DH 2.2.1 server fork and the sodium+iris betas for forge: https://discord.com/channels/774352792659820594/883067831485366304/1268783380015878144 I attached three screenshots; the first one shows the fps i get with "Enable Rendering" set to "False" in DH settings, the second screenshot shows my fps with "Enable Rendering" set to "True", and the third one shows my mod list....
Solution:
Try enabling a compatible shader
No description

1.20.1 Forge Server Crashing with DH server fork

DH 2.1.2a server mod is the only mod installed in my Forge 1.20.1 service, and it makes the service crash on every launch. Here's a crash log: https://mclo.gs/rDW8utq I built the DH 2.1.2a server mod with the latest commits before DH 2.1.3 server: main version: https://gitlab.com/jeseibel/distant-horizons/-/tree/a4501f86e93d84e41622230744b254fedc607209 core version: https://gitlab.com/jeseibel/distant-horizons-core/-/tree/71ffbfb7b98ea12c75190bb01ba8a79de88149a3...
Solution:
discovered that iris+sodium are built for 1.20.1 forge here: https://discord.com/channels/774352792659820594/883067831485366304/1268783380015878144 so I don't need to use old version of DH for oculus+embeddium compatibility, and thus i won't need to use that old version on the server and cause crashes...

Some water LOD chunks dont load

Im in a single player world, and even though I did load those chunks, DH doesn't load them. Also you can see in the distant there's a piece of land that's really far away and looks awful. Im running DH in default configuration.
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weird bugs with Optifine 1.20.1/forge and shaders

There is something really wrong, has anyone an idea what? DH is on version 2.2.0
Solution:
Yes DH 2.1.2 should be fine with Oculus
No description

Smoothing in DH chunks

Having this issue where DH chunks have this smoothed textures - since the server distance is only 5, this makes for a weird loading when moving around. Friend with same plugin & config on same server does not have this issue - they have texture-perfect DH chunks. Am I missing something?
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Mod loaded, but there is no difference in rendering

I'm using version 2.1.2 of DH since I'm on forge with Embeddium (no shaders) on MC version 1.20.1. The mod is in the game (config is present), but it doesn't have any effect. I checked the wiki and I don't have any mentioned incompatible mods. I'm on singleplayer. What seems to be the problem?

Beacons turn invisible when too far.

Is there a limit to beacons view distance or is this an issue on my end. Im using the genuine modpack (90-100 mods, too many to list). Are there any known fixes for something like this?

Doesn't seem to save anything beyond spawn.

Details: Initially the spawn chunks were saving no matter where I went ( i could still see them ) but my chunks were moving along with me. Now chunks move with me with vanilla-expected behaviour. ...
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[1.20.1] Structure Essentials incompatibility

When these two mods are installed Structure Essentials and DH will spam errors in the logs creating hundreds of thousands of entries leading to log files gigabytes in size. The error in question is attached, but the logs are too long to upload reasonably. https://cdn.discordapp.com/attachments/1279727393598079038/1279727594933059584/image.png?ex=66d57eb2&is=66d42d32&hm=00dd734016f1c7b3e07d95ae2009444b95392858ab0f4722fc369eb972d8561c&...

when i turn on distant horizons the sky just turns empty white, no sun / moon just empty or deleted.

no error message bosses of mass destruction and optifine mods multiplayer...
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ugh,when will it truly support only neoforge and fabric only

Below is the image for reference. When will it be real time for support only neoforge and fabric only???
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DH loading terrain instead of buildings

I was trying to load some chunks in greenfield (a city) and instead of loading the existing buildings, it just loads natural chunks. How can I fix this?
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Distant Horizons Multiplayer Mod

Is there a way to install the Distant Horizons multiplayer mod (nightly build) on Aternos because it’s not available in their modpack?

Need help in reading log crash file

I'm trying to make work DH with Better MC 4, resolved couple issues, but there is crash up on launching minecraft and I cant point what exactly is causing it (Forge 1.20.1, mod list only crash with DH) in the log. Anyone could help with it?

alex's cave problem

my DH is saying that i need to change the config because of the alex's cave, but im confused what do i need to change inside of them, can someomne help me here?
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