not rendering
Hello, I set the enable rendering setting to false and then to true and the game was working like this before. How can I solve this? What is the problem?
44 Replies
It was working before I clicked on the enable rendering setting, there was no problem, I turned it off and on again and it broke.
Does it start working again with the shaders off?
nope
Shaders set to internal or just off?
what does that mean
There is an option just below off to use internal shaders. Is it set to that or is it set to off
where is this option
Which shader program are you using
iris
one moment
There is no problem when you open a new world, but when you turn the rendering settings off and on, it crashes again.
My apologies, its an optifine feature
oh okey
Have you tried restarting the game
Yes
What version of Iris, Distant Horizons, and Fabric are you using
iris 1.7.2
distant 2.1.0-a
fabric idk most likely the latest version is 1.20.1
Sodium Version?
5.11
try using distant horizons version 2.1.2-a instead
You're using 2.2.1-a
sorry, I made 2.2.1-a
solved ā¤ļø
Do you have any suggestions for settings I should make in-game?
i have 4060 ti 16 gb
For that I'm not sure, you'll have to ask someone else
If you want best fps:
- Quality preset medium
- Vertical quality high
That is the minumum that does not create artifacts from flying structures and it looks good it you don't zoom in too much or learn to live with it
It looks like this, is there a way to make it look better quality?
Yes, increase the qulity preset further
For vanilla with no shaders you can also tune the noise texture and fog
The result of which you can see here: #Increase default noise (both intensity and steps)
Where exactly do I make this setting?
strength is intensity
IDK if it was renamed or I just miss typed
That setting is overriden by the shader so you won't see any difference
You can look for it in the shader settings
But I doubt you will find anything
So does this only work when the shader is off?
Yes
Or well no
Shader should add its own noise texture and fog
But it depends on if the shader wants to
I understand what it does, it's like sharpening, I think it doesn't work with shader, I use photon, or rather it works, but the difference is extremely small, so I used default.
Thank you for everything, I'm marking the issue as solved
It is not sharpening, it is not even close and the difference is very noticeable
BUT if you have any shader enabled,
the shader will ignore any value you put there and it will enter its own
You have to disable the shader to see the difference
Or change noise texture setting from inside the shader setting it the shader provides such settings
I don't quite understand what you mean by shader. I use iris. Where should I change it?
Iris is a shder loader, Photon will be the shader
You go to the shader selection screen, select Photon (or other shader), then on bottom right there should be
settings
buttonokey later
I don't think Photon allowes you to change the noise texture settings
IDK what shaders allow that
You can still go through settings in case I'm wrong
Okay, it's not a big deal, it's fine now, thank you.
Sorry I couldn't help more