ghost trees and abrupt end of rendering

So i was having extreme amount of ghost trees going up into the sky in some places on my modpack. so i did a fresh install with just 2.1.2 and whats needed for it. i was still getting some regular sized glitched ghost trees and just like the others theyd disapear if i got close enough. i cant find the ss i took for this issue but its easy enough to describe. also my DH renders fast enough until it reaches a point where it stops and goes no further at any speed. mem util is about 50-60% gpu and cpu arent at 100 usage but spike sometimes. im attaching a photo of this issue also im using curseforge. also i get occasional large holes in this unfinished generation.
No description
12 Replies
Miki_P98
Miki_P984w ago
All the trees seem to be in a correct place, if by ghost you mean there is a tree in LODs and it is not in vanilla it is normal, if you mean the tree floats in mid air above everything else that would be really weird . As for the generation stoppping: /slowgen
YAGPDB.xyz
YAGPDB.xyz4w ago
World generation in general is quite slow, if you want to speed it up: Install Noisium and Faster Random, these mods can improve generation speed by a couple percent. Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P984w ago
Try the second part Also just to make sure this is singleplayer right?
Beijing.  <-- ubi
yes the ghost trees are lod (DH rendered) but they show up in odd places like on top of other trees its as if they dont rlly try to line up at all i will
Miki_P98
Miki_P984w ago
In the past that only happened to bamboo, IDK what can cause trees to behavie in such way Can you send a list of the mods you use?
Beijing.  <-- ubi
it did it to a lesser degree without additional mods. with my modpack the jungle was generating tree lods straight up into the sky how do i send my mod list from curseforge i think i got it cpu usage is going all over the place its 90+ now the blue and red boxes hardly changed and nothing rendered still it renders extremely slow memory usage 90+ too
Puhpine
Puhpine4w ago
dont send zip files please can you try turning up cpu load in dh's settings and waiting a while?
Beijing.  <-- ubi
i did, nothing changed besides 90+ cpu usage. when i put it on balanced it was the memory at 90+ idk how to send my mod list then
Puhpine
Puhpine4w ago
Screenshots are fine (as long as it's alphabetically)
Want results from more Discord servers?
Add your server