Shaders

Using DH with forge, Shaders wont work with DH, DH Chunks don't appear. What do I do? I am not using IRIS as I'm running a server with forge.
58 Replies
majo24
majo244mo ago
/logstored
YAGPDB.xyz
YAGPDB.xyz4mo ago
You should send your latest.log file to provide additional useful information. Logs are located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
Miki_P98
Miki_P984mo ago
Did you apply the Alexe's caves fix? #faq-mod-support /shadersupport
YAGPDB.xyz
YAGPDB.xyz4mo ago
Distant Horizons and Iris Shader Support Requirements: - DH 2.1 + Iris - Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21 - Sodium 0.5.8+ - Iris 1.7.0 - 1.7.3 - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e - DH 2.2 + Iris - Minecraft 1.20.1 (wait for iris 1.8), 1.21.1 - Sodium 0.5.8+ - Iris 1.7.5, 1.8, or newer - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Philly
PhillyOP4mo ago
It's not a matter of logs, look at this screenshot. I'll post logs too. uhh update messed with the distance of the chunks and
Philly
PhillyOP4mo ago
No description
Philly
PhillyOP4mo ago
the /shadersupport stuff involves iris
YAGPDB.xyz
YAGPDB.xyz4mo ago
Distant Horizons and Iris Shader Support Requirements: - DH 2.1 + Iris - Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21 - Sodium 0.5.8+ - Iris 1.7.0 - 1.7.3 - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e - DH 2.2 + Iris - Minecraft 1.20.1 (wait for iris 1.8), 1.21.1 - Sodium 0.5.8+ - Iris 1.7.5, 1.8, or newer - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Philly
PhillyOP4mo ago
I'm not using Iris
majo24
majo244mo ago
Are you using oculus then?
Philly
PhillyOP4mo ago
no I don't even know what oculus is Like I said
majo24
majo244mo ago
Optifine?
Philly
PhillyOP4mo ago
Forge 1.20.4 with optifine
majo24
majo244mo ago
Optifine doesn't have DH shader support
Philly
PhillyOP4mo ago
What's oculus?
majo24
majo244mo ago
An Iris port to forge
Philly
PhillyOP4mo ago
so its a mod for forge?
majo24
majo244mo ago
Wdym by that? Logs provide lots of useful information Yes, it is
Philly
PhillyOP4mo ago
oh Is it on curseforge?
majo24
majo244mo ago
It should be But it is not compatible with Optifine I think
Philly
PhillyOP4mo ago
its not in 1.20.4
majo24
majo244mo ago
Replace Optifine with Embeddium (Forge Port of Sodium) and Oculus (Forge port of Iris)
Philly
PhillyOP4mo ago
U can try embeddium but not oculus no 1.20.4
majo24
majo244mo ago
Oh, I thought they released a 1.20.4 version before stopping with maintaining
Philly
PhillyOP4mo ago
It's not receiving active updates?
majo24
majo244mo ago
Well, then no shaders for forge 1.20.4
Philly
PhillyOP4mo ago
bruh
majo24
majo244mo ago
No, since Iris is officially getting ported to forge
Philly
PhillyOP4mo ago
has it been done yet?
majo24
majo244mo ago
It has been for 1.21.x and 1.20.1 1.20.4 isn't supported anymore
Philly
PhillyOP4mo ago
bruh
Philly
PhillyOP4mo ago
So I have to switch to 1.20.1 and download iris? is what you're saying
majo24
majo244mo ago
Either to 1.20.1 or 1.21.x
Philly
PhillyOP4mo ago
and iris is on curseforge?
majo24
majo244mo ago
The 1.20.1 version of Iris 1.8 isn't released yet, due to some issues with some forge stuff iirc Theres an alpha that works tho Which you can get from https://discord.com/channels/774352792659820594/883067831485366304/1268783380015878144
Philly
PhillyOP4mo ago
Where is it? I don't see it in chat
majo24
majo244mo ago
The link I sent is to the message containing Iris and Sodium for forge 1.20.1
Philly
PhillyOP4mo ago
it doesn't send me there could you send me the file?
Miki_P98
Miki_P984mo ago
DH forbids sending JAR files as they may contain viruses The link is to Iris DC server, if you are not there you need to join it first then click the link
Philly
PhillyOP3mo ago
I have ports of iris and shader support now still doesn't work
Philly
PhillyOP3mo ago
No description
Philly
PhillyOP3mo ago
Oculus, embeddium and DH all on the right versions
Puhpine
Puhpine3mo ago
What version of oculus and what version of dh?
Miki_P98
Miki_P983mo ago
And what version of what shader?
Philly
PhillyOP3mo ago
DH 2.1.2a Oculus 1.7.0 Embeddium 0.3.31 @Miki_P98 @Puhpine (GMT +2)
Puhpine
Puhpine3mo ago
and miki's question?
Philly
PhillyOP3mo ago
I got bliss alpha version to work Blind main Shaders aren't a problem as I'm using newest Holes in my LOD are the issue now
Puhpine
Puhpine3mo ago
can you send a screenshot of that?
Philly
PhillyOP3mo ago
gets worse as I fly up
Philly
PhillyOP3mo ago
No description
Puhpine
Puhpine3mo ago
looks like an issue of overdraw /overdraw
YAGPDB.xyz
YAGPDB.xyz3mo ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Puhpine
Puhpine3mo ago
first section
Philly
PhillyOP3mo ago
thank you
Puhpine
Puhpine3mo ago
Np!
Philly
PhillyOP3mo ago
still having those issues they came back
Puhpine
Puhpine3mo ago
Overdraw is not something you can easily fix. If the options the bot gave you didn't work, there is not much else you can do about it
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