weird artifacting
Didnt want to make a help-me sub for something this minor, but here it is.
Just some weird artifacts using DH on a server.
9 Replies
(Discord forums are broken for me. If there is one that adresses it, i likely cannot see it.)
Do you use chunky?
/server
Distant Generation doesn't work in multiplayer, meaning DH won't be able to generate LODs for chunks outside the vanilla render distance.
Instead, as you travel around the world, LODs will be generated for areas you've visited.
In the next update, DH 2.3, you will be able to add DH to your server granted it's running a compatible mod/plugin loader (Fabric, (Neo)Forge, Bukkit and their derivatives). This will allow the server to generate LODs and send them to the client, making distant generation possible on multiplayer.
If you wish to try 2.3 early, read everything in this thread: https://discord.com/channels/881614130614767666/1285883332768563284
Keep in mind that this build is still experimental, we do not encourage using it on large servers until further testing.
Increase the CPU load
And move slowely over the holes
No.
Holes are patched. It's an issue with DH rendering, since there are no holes in the those areas, and areas outside are not loaded at all. I stuck around them moving around for an hour or so.
CPU load is set to the absolute maximum.
I'm also aware that DH doesn't properly work with servers, but this issue is not with DH failing to render, but the weird artifacting.
I do think it appears in singleplayer too.
The artifacts your seeing are not holes, if thats what your thinking.
The flicker in and out.
They*
Is your transparency set to complete?
Not sure. Let me check that
been suuuuuuper busy with work, sorry
Take your time I don't mind I just went on holiday and have a few tournaments in the next week as well