Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Crashing while initializing game

Made an isolated profile with just these 4 mods to figure out why my modpacks been crashing.

Trees not generating on surface until the chunk is loaded directly

I have the generator mode on 'Features' and I've tried deleting the cache on the save.
No description

shader menu invisible

anyone else have an issue with the shader menu being invisible but still able to be interacted with?

Lines in water LOD chunks with Photon shaderpack

Watch the first video in fullscreen to see what i mean. When i turn off TAA, the effect in the water gets amplified, as shown in the second video. The land looks fine to me, but the water has large black lines going through it, and they're always orthogonal to the camera. ...
Solution:
no solution found, but im no longer using this shader, so it's fine for me right now

"Unable to deserialize blocks for chunk section" Game crashes reliably 5 minutes after loading in

My game world crashed once due to trying to move a large litematica blueprint, after reloading the game the world will crash without fail after a few minutes. The performance is good (80fps) without stuttering and the crash is very sudden. Final console logs after crash read "Unable to deserialize blocks for chunk section [XX] [XX]" several dozen times. I tried reinstalling DH and deleting all the mod files in the world as suggested in #faq-start-here . Issue persists. I'd appreciate any help. Thanks in advance...

Wynncraft/Zoom Rendering Issues

Any ideas how to fix the weird holes in the distance? They're especially prominent when I zoom but the holes at the bottom of the mountain are present when I don't zoom (fov 85)
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Incompatible mods found!net.fabricmc.loader.impl.FormattedException: Some of your mods are incompat

Whenever I try to load up minecraft I am given this message by the Fabric API.
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Using iris shaders disables ambient occlusion option in DH settings

Hello, basically the title. Any shader will recreate the issue. Using 1.21 and fabric loader. Same results with no mods other than iris and DH. It sucks because you’ll have this beautiful shader and then the LOD chunks are unshaded other than directional shading. Any version will produce these results.

Weird water issue

Hi, im using DH + Complimentary Shaders unbound, and when dealing with oceans, past a certain distance (im presuming my base render), the water effects get all chopped up and blocky. Can anyone help?
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Crash right after loading / creating a world

Hello, I'm playing on a mac book pro m3 and I'm experiencing crashes when loading / creating worlds Here is the crash log:...

New update crashes my game

Maybe a minute after loading into my world, Dh tries to load too many LODS or something and it eats my my cpu and memory and makes my game run at 0-1fps.

Mac M1 crahs with shaders

My game crashes when i try to use shaders with DH. I've set generic rendering to false, like they said at gitlab and stil doesn't work.
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Dh not loading chunks in different worlds but with the same mods and the same shaders

I'm using the photon shaders in minecraft 1.21 and version 2.2.0-a of Dh and in my survival worlds the render it's not working as shoul be as you can see, i need help pls
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water lod chunks

is there a way to make the lod chunks render the same way as the real chunks shader wise
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When i enable shaders, the chunks don't load but they fully do when the shader is disabled

I am using the DawnCraft mod pack via curseforge which i then install DH. I am also still loading chunks further away but i don't think that to be the problem. I saw people saying you old lighting in the advance graphic setting but it's not there. Any help would be wonderful....
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extra lod

How can i fix this chunk of lod
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2.2.1 crash when swapping from 2.1.3

Swapping from 2.1.3 server fork to 2.2.1 for a server but getting a crash when starting the game as a result. I assume from what little I can find that its likely due to the forge not having an iris 1.8 equivalent but posting this to confirm. Log is attached for more information.