Adjust visuals between chunks in the ocean
Hey there!
I've recently started using DH and I'm amazed by your work! No doubt this was asked before, so sorry in advance if the answer is somewhere obvious.
Is there any option that smooths out the difference between loaded chunks and DH ones? This visible void is quite jarring for my taste
8 Replies
looks like /overdraw
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.the first section
and the third
It isn't because the DH chunks isn't loaded, I can sit in one places for minutes and it'll not change.
its still an overdraw issue. try tuning it in dh's settings
Basically that lower layer is at correct place but too high
Decrease cave culling height
or disable it
Okay I think I needed to restart my game fully for changes to take effect, cause now it's fine
Thanks for the help!