Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Game crashes on lunar client (every other mod i use works)

Im using lunar client and every time i enable DH it wont launch at all
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How can I separate servers that are separated by port

How can I separate server data that differ by port. For example, server 23.89:102:903:25565 and 23.89:102:903:25566 share the same distant horizons data.

Chunks for some reason are not preloaded in Replaymod when using DH.

When I hit render, it reloads all the chunks for some reason, and has to regenerate them, which ruins the render.

Bobby or DH for game experience? (And more questions)

As title states, would like to know which mod is better for game experience, also Read #faq-general and it seems iris works with dh 2.2 with iris 1.7.5 but theres no 1.7.5 on iris download just 1.7.3 and straight to 1.8.0. Also should i use chunk fade in with dh? Cause using it make the loading chunks turn white for a second. Well with chunks fade in for some reason a big shadow appears infront of where i'm looking. Also since dh works with complementary shaders, it should work with rethinking voxels right? (Sorry for the bunch of stupid questions, but I really would like to know this)...

Enable block sides for LODs to improve AA flickers?

Hi, I am trying to fix an anti aliasing issue that happens at longer distances using shaders and DH together, I tried tweaking TAA settings within bliss to no avail, I thought of this solution - making the distant blocks have whole sides (like the snow blocks next to me) which would get rid of the small horizontal lines which would maybe improve the flickers as well. Is this possible? If not, or there is a some other better way of improving the distant AA flickers please let me know, thank you...
Solution:
Grass side rendering IIrc

custom quality

preset quality always changes to custom if I go anything above medium, even without shaders

DH Overloaded

No key max_section in MapLike[(old-noise:1b}] code keeps coming up. deleted the (minecraft folder -> config -> DistantHorizons.toml) as well as taking all other mods out of my mods folder. On 1.20.4, running Forge-49.1.0, using DH 2.2.1. I tried trouble shooting with the suggestions increasing the CPU load and playing the the quality but the ' No key max_section in MapLike[(old-noise:1b}] ' keeps coming up. Not sure what this means. (note: had this same problem with 2.0 and 2.1 never bothered troubleshooting it till now tho)...
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Is there a list of Forge mods that aren't compatible with DH somewhere?

Currently playing with 1.20.1 Forge, and I'm using the Forge version of Iris and Sodium alongside DH. I went on a mod download streak for my modpack as one does and now my DH no longer works. I don't get any error messages or crashes, it just doesn't increase the view distance.
Here's my mod list if anyone has had an issue with any of these mods and could fill me in with what mods doesnt let DH work its magic. FYI, all of the mods that have a paper icon instead of the JAVA icon are turned off through Curseforge....
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Iris 1.7.1 compatible DH?

do I have to compile it

My game is Freezing after I re-enter a generated world

When I create a new world with the modpack, all things are normal and it runs properly, but after I close the game or exit the world, when I try to reconnect to It, the game freeze and stop responding almost immeadiatly. Im using BSL shaders and some resourcepacks too.

Minimum Recommend Specs

I was wondering what is the lowest recommend specs to run Distant Horizons smoothly without crashes?

help me :,c

There are some compatibility errors with another tree mod called "dynamic trees" that renders the trees as blocks and a strange shadow appears... isn't there a way to fix it? Or look for an extension for both mods so that they work correctly? the version is 1.19.2 forge

What is this message and where do I go to fix it?

I don't know what this is and I am not sure where to go to fix it.
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multiplayer DH not working properly

Lod chunks often unload after generating, or instantly when chunks load. DH version: 2.2.1 MC version: 1.20.1 CPU: AMD Ryzen 9 5900x GPU: GTX 1080...
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Crashing after updating to 2.2.1

I was using 'DistantHorizons-forge-2.1.3-a-dev-1.20.1' before without issue. Updated to 'DistantHorizons-2.2.1-a-1.20.1-forge-fabric' and it crashes as it tries to start up. Here's the crash log:

Error, can't pick up items and breaking blocks doesn't drop anything

So, whenever I am normally exploring, out of nowhere I get tick lag that freezes everything for around 10 minutes, this one was triggered by rain starting. then distant horizons throws this error. I am not sure what causes this as I have previously played a whole survival world through with DH without running into any tick lag at all. I'm running on medium preset and balanced CPU usage. I'm running on a R5 5600 with a 2060 super and 32gb's of ram (24gb allocated). I am not running anything in th...
Solution:
so the issue is between lithium and snow under trees, sorry for making an unrelated post to DH
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Water Elevator not rendering

the water elevator up to this box above my creeper farm will not render unless its in the real minecraft render distance, wonderinf if theres a way to make it render
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Help Plez

This is an ss from my friend using the DH mod in my essential server that I am hosting. Essentially he has the render distance on 512, cpu load on aggressive, and the quality preset to High. Now for some reason the mod isn't working or barely working I'm not even sure anymore plus another weird thing im noticing is with all these settings set high his cpu usage percentage is still very low at around 20%
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