Looking for the correct setting to alter to fix...
To fix this issue. Unless it is caused by supplementaries mod.. It seems as if the chunks above are casting some kind of "shadow-like" artifact that disapears when i fly close. I've tried multiple different settings and am unsure which if there is a setting that can fix this. Any help is appreciated!
need help with setting multiverse
ive been using DH on an SMP, and recently had blood magic added, and when i go into the dimension created by it, it overwrites the buildings in that dimension into my overworld. im not sure what setting i should put Multiverse to so that it doesnt affect my end/nether/overworld, and the custom dimensions will be written to their own thing.
Incompatibility with Moonrise on Fabric
Hello, I'm looking into compatibility with Moonrise again, and everything is fine on NeoForge, however, there's a Mixin conflict on Fabric. This inject won't work with Moonrise as the method it's injecting to is no longer used and just throws UnsupportedOperationException. We t...
Need some help with settings/quality
My specs:
CPU: i7-10700K @ 4.6GHz (stock overclocked)
GPU: RTX 3090 TI
RAM: 32GB
NVME/SSD etc...
Question about max render distance
Hi, I didn't really know where to ask this so I'll make a thread. Is there any way to get higher render distance?
For example 10000 LOD chunk render distance?
If this is a question asked a lot Im sorry :kcEheh:...
World full of holes
Hi! I've been playing Minecraft (1.20.1) with Distant Horizons and Re-Terraforge for months without any problems.
After using the Chunky mod, I noticed that the Re-Terraforge mod had stopped working, and at a certain point the map generation reverted back to Minecraft Vanilla. When I switched to a different version of Re-terragorge, everything started to work fine.
However, all that terrain that worked fine before, started to be generated with huge holes (they disappear when they enter the space generated by the game itself and not Distant Horizons, but they are always in the same place).
As you can see, the number is huge and playing with the Distant Horizons becomes meaningless.
I have tried absolutely everything I could think of, even some solutions proposed in this discord, but I'm a bit desperate. Does anyone have any idea?...
Solution:
Delete the DH LOD DB
DH doesn't seem to work.
i'm running MC version 1.20.1 with Distand horizond. but it does nit seem to be running. i've set my own render distance to 2 chunks to test it, but it only shown the 2 chunks i'm on, nothing else.
DH crashing with no errors on Forge.
I really need this mod đ
I've isolated that DH is the issue as everything works without it, in every pack I make.
Sinytra often causes crashes but I've isolated that Sinytra is not the issue here....
Solution:
Oculus is incompatible with DH 2.2+
Distant generation suddenly stopped working after one hour using the big globe mod.
I've been testing DH with the big globe mod, at first it was working fine but at some point my PC crashed and since then I get this error message and it is impossible to generate new distant terrain. Normally I would assume big globe is incompatible but it was working fine for like an hour so it's pretty weird. Mod list linked
Chunky
Is there a way to pregen with chunky and move the pregenerated chunks to a new world with same seed so the gametime dosent pass?
floating islands melting?
i can barely find any information on this online, and no answers as to what i can do to stop it, almost any floating structure will have a collumn of LOD which doesnt go away when approached.
im not sure how to get load order, but my mods are appleskin, big globe, distant horizons, fabricapi, ferritecore, indium, just enough items, scalablelux, sodium, tinycoal, and xaeros' minimap....
Photon and Bliss shaders not loading lods other shaders work?
Hey my i downloaded the photon shaders off of github and they do not load lods same with bliss absolutely no DH but when turning in BSL everything works perfectly im on 1.20.1 modded using oculus forge anyone know a fix?
LOD water not loaded properly
This isn't important and I don't really mind it but the LOD water is kinda buggy and looks like it isn't there when with shaders. Just making sure it's not a bug, I didn't put this in #bug-report because I don't think it's a bug.
Visual and Performance Issues
Forge Ver. 49.1.0
Minecraft Ver. 1.20.4
Single Player World
Texture Pack in use:
- Faithless...
Crashing At Random Times After World Load (Singleplayer - 4G Ram Allocated)
It doesn't crash upon startup, but at some random short period after loading up a world. It'll just suddenly freeze, then crash. I've tried lowering quality presets, disabling distant generation, lowering the amount of chunks it loads, but nothing worked. At first I thought it was CPU related because CPU load warnings kept popping up in chat, but after I tweaked my settings, they stopped appearing so I assume it's not CPU related. However, if I load something like a superflat world, it doesn't crash, so...?
Log: https://mclo.gs/4AEVBDi
Launcher Crash Message: "java.lang.RuntimeException: Exception thrown while executing job"...
Distant horizons not rendering?
Hey!
I was wondering if my mod is not working or I can change anything?
I have my render distance set to 64 and it does not seem to render further, I have tried standing in the same spot for 1 hour but not a single chunk beyond this is rendering....
Underground / No-Clipping render issue
As shown in the screenshot, have anybody encountered this issue before / knows how to fix this?
Major mods in effect:
[MC 1.20.4]
creativeNoClip from carpet;
BigGlobe;...
Solution:
Increase vertical quality and change Cave culling height to 0
1.20.1 beta not compiled correctly
I get a 404 when I attempt to download it.
By the way, will chunky generate LOD's if I've already generated the terrain out to let's say 30k? Dedicated server.
Thanks....