Underground / No-Clipping render issue

As shown in the screenshot, have anybody encountered this issue before / knows how to fix this? Major mods in effect: [MC 1.20.4] creativeNoClip from carpet; BigGlobe; DH 2.1; C2ME; Chunky
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Solution:
Increase vertical quality and change Cave culling height to 0
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9 Replies
Miki_P98
Miki_P984mo ago
/chunky
YAGPDB.xyz
YAGPDB.xyz4mo ago
Chunky is known to cause LODs to turn into swiss cheese and bloat up world size, as can be seen in the attached screenshot. We recommend you enable "Distant Generation" in Distant Horizons' settings and wait. If you actually want to pre-generate vanilla chunks along with LOD data, disable Distant Horizons, wait for chunky to finish, then re-enable Distant Horizons.
Miki_P98
Miki_P984mo ago
C2ME slows DH down by ~30% so I would advice to remove it
Solution
Miki_P98
Miki_P984mo ago
Increase vertical quality and change Cave culling height to 0
Miki_P98
Miki_P984mo ago
Then restart the game just in case
ꓘWꓞ
ꓘWꓞOP4mo ago
KK lemme try that
ꓘWꓞ
ꓘWꓞOP4mo ago
Switched c2me to noisemie and did not use chunky
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ꓘWꓞ
ꓘWꓞOP4mo ago
99.99% fixed occasionally one still pops out but i can just ignroe that, thanks!!
ꓘWꓞ
ꓘWꓞOP4mo ago
One more unrelated question: how to disable complementary unimagined's distant fog?
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