What version of Distant Horizons do I use?

Im making a modpack with some mods (about 120 including performance mods), and I will open a server to play it with my frieds, and Idk what version of DH to use. The server will be dedicated, and the map is made with World Painter and Axion, so its not fully generated procedually, may you guys help me with that? Just to sumarize, I need a DH version that works well playing multiplayer on a dedicated server, and the world is not generated procedually (world painter). If you guys dont mind, please tell me the compatibilities of the version :) and sorry my english is a bit rusty
14 Replies
Puhpine
Puhpine3w ago
DH is client side only, so when you join a server, distant generation won't work /server
YAGPDB.xyz
YAGPDB.xyz3w ago
Distant Generation doesn't work in multiplayer, meaning DH won't be able to generate LODs for chunks outside the vanilla render distance. Instead, as you travel around the world, LODs will be generated for areas you've visited. In the next update, DH 2.3, you will be able to add DH to your server granted it's running a compatible mod/plugin loader (Fabric, (Neo)Forge, Bukkit and their derivatives). This will allow the server to generate LODs and send them to the client, making distant generation possible on multiplayer. If you wish to try 2.3 early, read everything in this thread: https://discord.com/channels/881614130614767666/1285883332768563284 Keep in mind that this build is still experimental, we do not encourage using it on large servers until further testing.
Puhpine
Puhpine3w ago
Latest DH should work the best, but can be tricky if you also plan on adding shaders
bean2xd
bean2xd3w ago
Oh thats sad If I pre-gen the distant horizon in the map, and put it on .minecraft/Distant_Horizons_server_data/SERVER_NAME/ it works?
Puhpine
Puhpine3w ago
Yes, that will work
bean2xd
bean2xd3w ago
Hmmm thats good I need a Nightly build for that? Yep, we will play on the server on december, maybe next year so I hope oculus or DH update until there
Puhpine
Puhpine3w ago
Nope, regular dh will work fine for that Oculus will probably not receive anymore updates because iris is going multi loader
bean2xd
bean2xd3w ago
Oh maybe thats even better YESSSSSSSSSSSS I will test it txh bro If DH dont get enough updates until we start playing, thats the run for me i think
Puhpine
Puhpine3w ago
what update would you want then?
bean2xd
bean2xd3w ago
Idk, maybe this nightly build finished, maybe working shaders too For It to generate chunks in multiplayer with shaders Maybe at the end of the year it happens dont? But if not im going to pre-render everything and send to the players to download it
Puhpine
Puhpine3w ago
The generating chunks in multiplayer is generally working already
bean2xd
bean2xd2w ago
Oh, thats nice, but doesent work with oculus yet does it? So I need to wait for iris become multi loader Man just one more question I promise If I pre-render everything on the map and export it to the players data and something gets destroyed or burns down, if the player passes near it and it renders on the default minecraft rendering, it will update the DH data?
Miki_P98
Miki_P982w ago
It already is It should Depends on player’s CPU load And how long will they stay there
bean2xd
bean2xd2w ago
Oh thats so good :) Man thank you so much Or Woman idk just thank you so much Oh, do you know some mod that makes explosions danify blocks instead of breaking them? Maybe combined with multi mine to make a lot of explosions to break a wall
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