Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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I cant get DH to work

Alright ive tried to get this working on my own but i cant figure it out. I have a modded single player world with shaders too and DH is not rendering. I tried following some advice in similar threads but they havent worked so far, im willing to try them again if i did them wrong. Ive messed with the settings and i cant get anything else to render except for the vanilla render....
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Being stuck on loading screen

when i launch it automatically shows me the loading screen (the one with the red background and mojand logo). i thought it just needed time so i went outside for about 3 hours and the screen is still there

2.3.0-a-dev on Forge Server

First off, do I understand right that this build should generate without having to travel everywhere? If so, is there anything that I would need to enable after adding the mod? Currently it still doesn't load beyond normal render distance if I didn't go there first. The server and client are using the same version and I removed all other mods. I tried messing with /dhconfig, but I couldn't get it to work.

Create contraptions rendering in front of LODS

same with chests, is this related to entity render distances?
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Pregen world on a paper server

Hey all, I'm running a Paper Server (vanilla) and want to use DH client side. I know that in multiplayer DH requires you to explore new chunks to actually have them as Lods. But I was wondering if there's a way to pregen these lods on the server directly?...

Crash on game launch

Heyo! When I start the game my game crashes. This is with Oculus v1.7.0, Distant Horizons 2.2.1-a (And with 2.2.0 the crash persists), and Embeddium 0.3.31. Here are the logs: https://mclo.gs/r37Ic7V...
Solution:
Oculus 1.7 does not support DH 2.2+

DH is generating the world to Low

I have a mod installed where my build height is increased to -1024 1024 and now DH is loading the chunks 800 block under the world (bedrock is still at -64 only build limit increased) is there any way to tell DH to place it Higher or do I have to remove the mod("ANBL almost no build limit" for Fabric)
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sky or water bug (water shown over world)

Hi there! I originally had the black chunks problem. I then removed starlight. Once I removed starlight, I had the sky bug (relatively common with Bliss shaders think, where an image of the world drags into the sky as soon as the camera is moved). As suggested, I then tried setting the DH quality preset to medium and the transparency to complete. Both of these options individually fixed the sky bug, however with either of them enabled I now have a third bug, which is that the water is rendered above the world (see photos). I am on Fabric with MC 1.20.1, I use DH 2.1.2, Iris 1.7.2, and Bliss shaders, my main Modpack is Conquest Reforged and I didn't add anything to it except for ambient sound mods and DH (see photo). I know all of these mods can work together and my PC isn't the issue since I've never encountered any of these problems on the ArdaCraft Server. Both problems now persists with or without Starlight. I hope I didn't miss another solution for this problem anywhere. It might be a shader issue but I thought I'd ask here first since I've never encountered this problem without DH. Thanks for your help :fine:...
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Unsure if DH is working

The screenshot here is when I have my vanilla settings render distance set to 12 chunks and the DH LOD Chunk Render Distance Radius to 250. I'm not even sure if that's the right setting to get more chunks to show up. So, first, is that the right setting? In addition, I'm in singleplayer and my modlist is Big Globe, C2ME, DH, FerriteCore, Iris 1.8.0, Lithium, Satin API, ScalableLux, and Sodium along with various DH-supported shaders. It's very possible that there's user error at play, but I just don't know which settings I'm supposed to mess with for more chunk visibility....
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LOD Block Lighting and Sky Issue

Minecraft 1.20.1 Forge 47.1.3 DH 2.2.1-a Shaders Complementary Reimagined from https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e...
Solution:
Fixed it, replaced DH ver to 2.1.2 and Oculus to 1.7.0 thanks!

Use DH chunks when bobby chunks don't exist

It's me again! Another question question I have use also use bobby+nvidium for bigger render distance on the server and I've wondered: is there a way for DH chunks to load when bobby didn't cached the same chunks? Long story short the server I'm playing provided a DH files containing chunks of the server but not the bobby ones....
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Adjust visuals between chunks in the ocean

Hey there! I've recently started using DH and I'm amazed by your work! No doubt this was asked before, so sorry in advance if the answer is somewhere obvious. Is there any option that smooths out the difference between loaded chunks and DH ones? This visible void is quite jarring for my taste...
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Debug wireframe is diagonal

Solution:
Do you have TAAU (upscaling) enabled?
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tops of blocks are black in dh generated chunks

once i fly over them, they are fixed i have optimized world and deleted dh's sql file to regen it doesnt fix itself when disabling shaders, so im guessing its not a shader issue...
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cloud height

Hi, does anyone know how to edit the height of the cloud as you can see that there are 2 layers of cloud in my world...
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What is it?

What's the problem? BSL shaders, Optifine, MC 1.20.4
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Fog at horizon

Hello do u guys know how can i close the fog at the horizon. i believe i could see further without fog at there
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