Distant Horizons in Hypixel
I'm currently running DH and it's working fine, the only problem is that the chunks it's saving initially are the server lobby chunks, so anytime I log into my SMP world, I just see the hypixel lobby stuff in the distance. Is there any way to temporarily turn off DH from saving until I get into the world I want it to save?
NVIDIUM versions?
I heard the mod is compatable with nvidium but I have no idea what versions of each mod and what Minecraft version you should use.
Solution:
it disables itself when shaders are on
Game Rendering Two Worlds? Iris/Fabric + DH
I'm using the latest version of everything, connected to a server I've hosted through a cloud service running Forge. Here is a screenshot of my world. Reverting to a vanilla client solves the issue but the draw distance makes me sad.
Are there any other details I can provide that would be helpful to diagnose this? Thanks!...
Issues with Better Clouds
when I have both mods installed, better clouds works fine, but turning on rendering messes them up
Optimal settings for maximizing GPU usage and minimizing other hardware usage
I want to know what settings affect GPU vs CPU and which ones I should or should not check to get a good balance
i5-4670k 💀
8gb ddr3 💀
radeon 6800xt https://cdn.discordapp.com/emojis/1252418466300952576.webp?size=128&quality=lossless...
why does it look that bad?
i know it doesnt render textures but the shading and noise are pissing me off
Keybinds?
Is there a way to set keybinds with Distant Horizons? There isn't any category in the keybinds menu. Any mod that lets me or option I don't see?
Solution:
Nope
Minimap?
hey. can this mod generate chunks on the minimap mod? i mean if i render 600 chunks, then on the minimap these 600 chunks will appear
[DHS] Unsupported protocol version: 6
I'm using the experimental DHS Plugin on my server, and while there are no errors on the server side, I get this warning message in logs when I join:
[14:09:41 WARN]: [DHS] Unsupported protocol version: 6I assume it's a simple fix, but I'm not sure how to resolve it. I've tried the nightly builds and even made changes on the client side, but nothing seems to work. The plugin isn't loading any LODs when I join, and I’m trying to get DH working on a small server....
Solution:
i think DHS needs to update to support the latest nightly build
server
Error while trying to load the DH server mod
Hello, I'm sorry if this has already been covered in the past, but I'm not very familiar with this stuff and am quite confused... I have created a forge 1.21.1 server on my VM, but when i try to load the server with DH loaded, the server crashes at startup. I am adding the log below...
Incompatiable with Multiverse Plugins in Multiplayers
DH2.1.0-a-1.20.1 LODs will be overwrite if enter the another world, and also current LODs will display in another world
Current DH Experimental Server Support
In the https://discord.com/channels/881614130614767666/1285883332768563284 thread, server compatibility for the nightly builds is mentioned in two places:
Important: Same version must be installed on both server and client to work correctly....
Distant Horizons keeps running out of memory
The thing is, it's only happening for two people on our Forge server. We are playing on the 2.1.2-a build so that we can run shaders along with it. Anyone have a fix for these people so they aren't left out?
LoDs don't show on server despite being loaded.
Hi! Im on a multiplayer server (i run it on a seperate computer) and I've traveled to chunks outside of my render distance. So i should have LoDs for those traveled to chunks right?
When i was running the server as single player it worked as it should. I have since traveled to the same chunks since making it a server....
what am I doing wrong?
My friends play on a server with low render distance for anti lag reasons and it’s a 1.21.1 server. I am also on 1.21.1 but it is somehow incompatible. I use prism launcher
Black Chunks only in certain areas and less so at night. (sp, large mod pack)
This happens with multiple shaders, interestingly only in certain locations (seemingly where I start a LOD load).
In addition have had ram problems such as not enough ram errors. Less of an issue. But i have been banging my head against the wall for a few weeks now trying to figure this out. reasonable render distance, decent specs. likely cpu is crying however. Its not a huge issue and playable but it just gets on my nerves abit. any suggestions?
Will add a mod list on request....
I recently upgraded ram and now distant horizons does this with Bliss Shaders
I upgraded my ram and had some system instability. Some config files might have gotten corrupted so I deleted them and regenerated them. Everything works fine now but I have this visual bug and have no idea why. All settings are identical to before the upgrade took place. I restarted multiple times.
multiplayer compatability
In the FAQ it says that for multiplayer you have to go and visit the chunks manually to load them in DH. I want to play DH client side with aternos, is there any way to generate the LODs without visiting the actual location (and have DH rendering without visiting every chunk)?
Not sure if this is a DH issue or not
I’m super new to Minecraft modding and honestly Minecraft in general. I’m playing on a modded server with some friends, but I’m having an issue where something will be loaded in the distance but as I approach it the blocks will disappear. They’re still there like I can interact with them and break them but they’re completely transparent. It seems to only happen to blocks above a certain height, but also not every block that is at or above the hat height is affected. I’ve included a video because...