Optimal settings for maximizing GPU usage and minimizing other hardware usage

I want to know what settings affect GPU vs CPU and which ones I should or should not check to get a good balance i5-4670k πŸ’€ 8gb ddr3 πŸ’€ radeon 6800xt https://cdn.discordapp.com/emojis/1252418466300952576.webp?size=128&quality=lossless
86 Replies
FtRookie
FtRookieOPβ€’2mo ago
specifically, making more use of VRAM a kind of "I paid for the whole gpu, so I'm going to use the whole gpu" type situation
Puhpine
Puhpineβ€’2mo ago
Cpu load affects cpu, quality affects gpu. I recommend setting cpu load to I paid for the whole cpu, and then wait a long time for chunks to load. After that, set cpu load to minimal or low impact.
Miki_P98
Miki_P98β€’2mo ago
If you want to butcher the VRAM, set the quality preset to extreme and then in advanced settings, set the vertical quality to pixel art
FtRookie
FtRookieOPβ€’2mo ago
after that, what about for going around the world i assume like a decent medium setting i disabled culling so it wouldnt unload
Miki_P98
Miki_P98β€’2mo ago
Vanilla chunks and DH LODs generation has to be done on the CPU and the only settings that affects it is CPU load. Culling and quality does not affect it
FtRookie
FtRookieOPβ€’2mo ago
so if its already loaded it'll make use of mostly gpu
Miki_P98
Miki_P98β€’2mo ago
Only Cave culling is worth disabling if you have problems with it, DO NOT disable any other culling, as it is not unloading anything, it is not rendering it, boosting FPS
FtRookie
FtRookieOPβ€’2mo ago
how much does it affect DRAM (system memory)
Miki_P98
Miki_P98β€’2mo ago
Yes
FtRookie
FtRookieOPβ€’2mo ago
i disabled the other kind of culling forgot what its called the one that despawns chunks loaded behind your camera
Miki_P98
Miki_P98β€’2mo ago
Generation a lot, later gameplay not much
FtRookie
FtRookieOPβ€’2mo ago
did i mention its multiplayer
Miki_P98
Miki_P98β€’2mo ago
It does not deskowaΕ„ them, it hides them, the only thing it does it increase fps, if you rotate quickly all LODs are still there No, /server
YAGPDB.xyz
YAGPDB.xyzβ€’2mo ago
Distant Generation doesn't work in multiplayer, meaning DH won't be able to generate LODs for chunks outside the vanilla render distance. Instead, as you travel around the world, LODs will be generated for areas you've visited. In the next update, DH 2.3, you will be able to add DH to your server granted it's running a compatible mod/plugin loader (Fabric, (Neo)Forge, Bukkit and their derivatives). This will allow the server to generate LODs and send them to the client, making distant generation possible on multiplayer. If you wish to try 2.3 early, read everything in this thread: https://discord.com/channels/881614130614767666/1285883332768563284 Keep in mind that this build is still experimental, we do not encourage using it on large servers until further testing.
FtRookie
FtRookieOPβ€’2mo ago
yes i was hoping that'd come at some point DH just like caches already generated chunks what increases fps culling? its been working pretty well so far
Miki_P98
Miki_P98β€’2mo ago
Yes
FtRookie
FtRookieOPβ€’2mo ago
i just want to get the most visual detail without crapping out my cpu and eating all my ram dram that is vram i have like 14 gb unused lol what will pixel art vertical detail do
Miki_P98
Miki_P98β€’2mo ago
Increase the block resolution of every cloumn of block
FtRookie
FtRookieOPβ€’2mo ago
on top of rendering individual blocks? or nothing to do with textures and pixel art is rendering individual blocks in the column
Miki_P98
Miki_P98β€’2mo ago
Only texture DH has is the noise texture Not quite, vanilla has world size of ~380 blocks, and pixel art allowes for ~250 different block colors in the column
FtRookie
FtRookieOPβ€’2mo ago
is there a reason why well besides the obvious that you wont see all 380 simultaneously unless you are really trying
Miki_P98
Miki_P98β€’2mo ago
Medium is enough for vanilla worldgen, high for modded ones, very high on modded 4K screen, and extreme for zomming it. Pixel art already does not have much use, because of the performance hit
FtRookie
FtRookieOPβ€’2mo ago
i think high should be fine then that would also decrease loading times yes? or generation time rather
Miki_P98
Miki_P98β€’2mo ago
Yeah, you would have to have a visible column of 320 block with alternating colour every block
FtRookie
FtRookieOPβ€’2mo ago
99% of it is stone anyway
Miki_P98
Miki_P98β€’2mo ago
No, quality only affects fps
FtRookie
FtRookieOPβ€’2mo ago
like absolutely? i tried extreme preset once cpu maxed out and then mc crashed or is there other factors contributing to increased CPU usage
Miki_P98
Miki_P98β€’2mo ago
LODs are always generated with highest quality so that when you change the quality preset, or DH changes the preset values, you don’t have to regenerate the LODs
FtRookie
FtRookieOPβ€’2mo ago
ah
Miki_P98
Miki_P98β€’2mo ago
DH generation saves every single blocks It is way above pixel art
FtRookie
FtRookieOPβ€’2mo ago
so i could literally run Extreme + Pixel Art since its already generated at that resolution anyway
Miki_P98
Miki_P98β€’2mo ago
Yes
FtRookie
FtRookieOPβ€’2mo ago
alright good to know any other reccomended setting changes? some of the advanced options
Miki_P98
Miki_P98β€’2mo ago
But goodbye VRAM and fps, especially with shaders
FtRookie
FtRookieOPβ€’2mo ago
im maxing at 15% gpu usage. and 2-3 gb vram usage out of 16 it is 1080@60 though not that demanding
Miki_P98
Miki_P98β€’2mo ago
Increase noise texture to 8 steps and intensity between 8 and 16 Change the fog mode to linear, and being back vanilla fog and install mod simple fog control or alternative to match vanilla fog to the DH fog. What DH RD? I usually use 512
FtRookie
FtRookieOPβ€’2mo ago
No description
FtRookie
FtRookieOPβ€’2mo ago
uh 1024 but since im on multi it wont load that much and i havent explored all the areas i need to yet at some point i will when i get elytra which is soon thank you for the help ill get back to you when i try it
Miki_P98
Miki_P98β€’2mo ago
No problem!
FtRookie
FtRookieOPβ€’2mo ago
@Miki_P98 is there any kind of like Anti aliasing the edges are super sharp
Miki_P98
Miki_P98β€’2mo ago
In DH no, but you can install a mod called QDAA (2x SSAA) or use a shader (FXAA and TAA, rarely others)
FtRookie
FtRookieOPβ€’2mo ago
uhhh compatible with fabric? and sodium renderer QDAA sounds good
Miki_P98
Miki_P98β€’2mo ago
Still both, shaders work with Sodium using Iris
FtRookie
FtRookieOPβ€’2mo ago
ok um
FtRookie
FtRookieOPβ€’2mo ago
No description
FtRookie
FtRookieOPβ€’2mo ago
@Miki_P98
Miki_P98
Miki_P98β€’2mo ago
I don't have this issue with QDAA Maybe give him a minute? IDK
FtRookie
FtRookieOPβ€’2mo ago
oh maybe it tried to load for my 1440p monitor nope
Miki_P98
Miki_P98β€’2mo ago
What happens if you give it time to fully load?
FtRookie
FtRookieOPβ€’2mo ago
its loaded in
FtRookie
FtRookieOPβ€’2mo ago
No description
FtRookie
FtRookieOPβ€’2mo ago
this is all i see
Miki_P98
Miki_P98β€’2mo ago
No ideal... Never seen this issue before, the best I can recommend is making a bug report to QDAA
FtRookie
FtRookieOPβ€’2mo ago
No description
FtRookie
FtRookieOPβ€’2mo ago
oh god its completely crapped out
FtRookie
FtRookieOPβ€’2mo ago
πŸ€”
No description
Miki_P98
Miki_P98β€’2mo ago
You can tune it if you want
FtRookie
FtRookieOPβ€’2mo ago
but to what is the question
Miki_P98
Miki_P98β€’2mo ago
The difference will be visible only when you zoom if on LODs or on LODs really far away
FtRookie
FtRookieOPβ€’2mo ago
ok im uhh
FtRookie
FtRookieOPβ€’2mo ago
No description
FtRookie
FtRookieOPβ€’2mo ago
starting to get this stuff
FtRookie
FtRookieOPβ€’2mo ago
No description
Puhpine
Puhpineβ€’2mo ago
How much ram do you have allocated?
Miki_P98
Miki_P98β€’2mo ago
I have an idea, try playing in windowed of borderless fullscreen
FtRookie
FtRookieOPβ€’2mo ago
2gb i have system instabilities right now
Puhpine
Puhpineβ€’2mo ago
That is not enough Wdym
FtRookie
FtRookieOPβ€’2mo ago
of course not but can i allocate more? not without crashing my computer :rammin:
Puhpine
Puhpineβ€’2mo ago
How much ram do you have
FtRookie
FtRookieOPβ€’2mo ago
^
Puhpine
Puhpineβ€’2mo ago
Try allocating 4
FtRookie
FtRookieOPβ€’2mo ago
8GB DRAM 16GB VRAM actually it might be 3GB i dont remember what i set it to
FtRookie
FtRookieOPβ€’2mo ago
No description
FtRookie
FtRookieOPβ€’2mo ago
looks like 2? @Puhpine (GMT +2) do i just change that first one to a 4 or something
Puhpine
Puhpineβ€’2mo ago
Yes
FtRookie
FtRookieOPβ€’2mo ago
does it accept decimal values in case it allocates too much and then it crashes
Puhpine
Puhpineβ€’2mo ago
I'm not sure, try and see
FtRookie
FtRookieOPβ€’2mo ago
wait does -Xmx#G also limit VRAM usage
Miki_P98
Miki_P98β€’2mo ago
No, it only limits JAVA heap size, it in not even a hard DRAM limit
FtRookie
FtRookieOPβ€’2mo ago
i dont even know...
No description
FtRookie
FtRookieOPβ€’2mo ago
and this is the GPU so far
No description
FtRookie
FtRookieOPβ€’2mo ago
well
FtRookie
FtRookieOPβ€’2mo ago
No description
FtRookie
FtRookieOPβ€’2mo ago
oh LOD dropoff distance seems to be the problem child if i turn it to extreme instantaneous crash
Puhpine
Puhpineβ€’2mo ago
Yea, that's quite ram heavy
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