circle of space with no real or lod rendering

circle of area i can see straight thru the world. It is most noticeable while flying, but as i move there a circle of space that the LODs end and the real rendering starts, only theres a bit of time before the real rendering can catch up leaving gaps of empty space where the lods are deleting. if i fly high enough the rendering stops and it's emptiness. but if i keep flying up the lods eventually show up.
19 Replies
Beijing.  <-- ubi
Beijing. <-- ubiOP3mo ago
my main question is how can i keep the LODs from disappearing before the game renders real chunks? like have the LODs disappearing radius decrease
Beijing.  <-- ubi
Beijing. <-- ubiOP3mo ago
can be much more extreme but heres an example
No description
Beijing.  <-- ubi
Beijing. <-- ubiOP3mo ago
No description
Puhpine
Puhpine3mo ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz3mo ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Puhpine
Puhpine3mo ago
First section
Beijing.  <-- ubi
Beijing. <-- ubiOP3mo ago
thank you, i found it in a older chat too. what are some keywords i can search for in the shader config? btw im using hysteria
Miki_P98
Miki_P983mo ago
blending overdraw DH Distant Horizons Fade Fading
Beijing.  <-- ubi
Beijing. <-- ubiOP3mo ago
Distant Horizons combined depth buffer? Distant Horizons dhShadow.enabled = false Blending ------------ alphaTest.dh_water = off alphaTest.gbuffers_armor_glint = off alphaTest.gbuffers_basic = off alphaTest.gbuffers_block = off alphaTest.gbuffers_damagedblock = off alphaTest.gbuffers_entities = off etc
Miki_P98
Miki_P983mo ago
That sounds like some sort of shadow control not overdraw
Beijing.  <-- ubi
Beijing. <-- ubiOP3mo ago
i just cant find the overdraw part of the config
Miki_P98
Miki_P983mo ago
Most shaders don’t have this setting
Beijing.  <-- ubi
Beijing. <-- ubiOP3mo ago
im sure the setting is somewhere, as another shader has it to a less degree but the radius seems to be pre defined and exact i attached the shader file, do you have any idea of what value to change?
Miki_P98
Miki_P983mo ago
If there is not a value with overdraw in the name, I would assume the shader does not allow you to change this
Beijing.  <-- ubi
Beijing. <-- ubiOP3mo ago
it affects all the shaders i use to some degree, do you know anybody who might be able to help?
Puhpine
Puhpine3mo ago
what is your vanilla render distance? you could try something lower
Beijing.  <-- ubi
Beijing. <-- ubiOP3mo ago
i did, it only makes the sphere appear closer to me rather than when I'm higher up in the air. it's existence independent of any setting i could find but it's obviously written into the shader somewhere and seems totally unnecessary it scales with different render distance values the other two DH compatible shaders installed also had this i contacted the shader dev the dev is wondering what needs to be changed within the shaderpack to fix the sphere of LOD deleting space?
Puhpine
Puhpine3mo ago
GitHub
ShaderDoc/dh-support.md at master · IrisShaders/ShaderDoc
Documentation of Minecraft shaders. Contribute to IrisShaders/ShaderDoc development by creating an account on GitHub.
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