League of Extraordinary FoundryVTT Developers

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League of Extraordinary FoundryVTT Developers

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Modified character sheet for DND5E

Module Short: I want a character sheet for DND5E to have the esper genesis look. Specifically the skills and powers. Long: I play a homebrew game of DND5E that uses an esper genesis sheet on roll20, but I want to switch to foundry. I don't need it looking amazing, but functional at least. I will play 50 bucks if it can do the same as roll20, put powers used in chat, roll things for powers automatically, query advantage, and has the same wording. I'll pay a 100 bucks to anyone who can make it look extremely similar or the same as Esper Genesis character sheet. The price is negotiable though. If you feel like you want more for it, I am willing to talk about how much. ...

Custom Character/Item Sheets Wanted!

Type: [module] Short Description: A handful of custom character/item sheets. Long Description: Hello there, currently I am in the process of building my own system, and as part of speeding that process up (and also cos I suck at CSS), I'm hoping someone can help create some functional character/item sheets for my players to use. I've got some designs ready to go with notes on how each section should behave. The system is fairly simple and so the sheets themselves are designed to be self-contained, without needing to reference data from elsewhere. ...
No description

Integration of Vino Behaviour on Theatre

Some time ago I had updated the module VINO (https://github.com/p4535992/foundryvtt-vino), the module add several features and a much better behavior (at least in my opinion) than the classic Theatre (https://github.com/League-of-Foundry-Developers/fvtt-module-theatre/issues/8) visualization behaviour, on the other hand Theatre, does a lot of additional things... Fonts, Stage Actor, ecc. What I would like (which for the most part has already been done) is to integrate the following Vino features on Theatre: ...

Chat Scrubber - Keep Chat Log to a Minimum (improves peformance)

Problem: I am experiencing a severe load/freezing issue in V10 with a heavily modded, heavy CSS PF2 system where the Chat log will take 2-8 seconds to redraw upon returning to it from any other sidebar tab (ex: Combat, or Actors), as well as 2-8 seconds of freezing when players generate a new message. Players do not experience this since their posts are limited in info and complexity, but as a DM this destroys my pacing. The freezing will result in the browser or Electron server displaying the “want to kill this application due to unresponsiveness” dialog if clicked multiple times during the freeze, but it will unfreeze on its own. The issue was identified as the chat log, which appears when the chatlog fills in with 40-50+ very complex system messages (attacks, damage rolls) in the PF2 system. Not a mod conflict: tested with zero mods with and without Dorako UI. With Dorako UI the problem is considerably worsened, but I want to keep using this mod. The only solution I could find for the problem is regularly cleaning the chat log, but I want to automate this, so I don’t have to do it manually when I start experiencing slowdowns. This mod would help me with it. Settings - Maximum Chat to Retain [default: 50]...

[CLOSED] UI panel for help to Transform/Polymorph token

I have officially dropped the "Automated Polymorpher" module https://github.com/p4535992/foundryvtt-automated-polymorpher/ There is interest from many people for a module that facilitates at the ui level of which animations+transformation of the token. The same people are nagging me about this so as a "courtesy" I'll open this commission request. The module should allow to open a ui panel from the actor/token sheet. ...

Combat Music Master

Summary: I want to commission a more advanced and customizable combat music management mod, a spiritual successor to the Maestro mod with a different take on UX decisions and only focused on combat music tracks. The Maestro mods have a lot more functionality that is not used that much (Item and Character Hype Tracks), and that is taken over by other mods (Dramatic Rolls for critical roll sounds). Still, its signature feature I want to improve on is its ability to set one playlist as “combat music playlists” and play that playlist when the encounter starts and stop it when the encounter ends. Full documentation here: https://apoapostolov.notion.site/Combat-Music-Master-1bd705807a8d46d0a1cfb66af6d39610 Budget: 70$...

PF2 Compatibility for Token Auras

Summary: Token Auras by Kim Mantas (https://bitbucket.org/Fyorl/token-auras/src/master/) is a great agnostic mod for creating public or GM-visible aura circles around tokens in various colors, and transparency. It has more subtle visual appeal than PF2 newly-implemented auras and I prefer to use it for GM-visible auras such as Detect Magic aura, etc. The Bug Token Auras has a side effect in PF2 system where it makes all tokens have two sets of effect icons on them, looking like duplicated number of effects. ...

PF2 Rogue's Initiative

Summary: This mod gives certain players who use Avoid Notice, or Hide and Sneak actively before combat, to roll initiative using Stealth instead of Perception, or to quickly migrate the result from their last few Hide, Sneak or generic Stealth checks to the Initiative. The mod uses Hidden condition but also Avoid Notice effect (support for PF2 Exploration Actions mod which contains an effect named Avoid Notice, though any DM can make a generic one with the same name) to identify who uses Avoid Notice during exploration. - Applies only to characters who have the Hidden condition or have effect on them named “Avoid Notice” - When such character rolls initiative, instead direct roll show a dialog with he following options:
Roll Initiative as Normal...

Player Pin Defaults

Hello, I am looking to commission a mod that improves players' experience who create pins on a map for dungeon-heavy games since I am running PF2 Abomination Vaults right now. This mod overwrites player-made pins properties with defaults set by the DM and adds some interesting ideas (using player tokens as a note icon, or adding the character's name to the pin text). I am using Pin Cushion to improve some parts of the pin experience though I struggle to get the default player pin image to work, and many of the defaults I want to be applied have to manually done by DM and cannot be applied automatically. This mod could be a PR for Pin Cushion to add improvements to player features, or a separate mod though it has to be compatible (and perhaps work with) Pin Cushion. ...

PF2 Procedural Checks Macro

I want to commission a PF2 system macro that allows to automate "procedural checks" for dungeon crawl and similar games where players stop at regular intervals (doors, rooms) and do the same checks, with predefined characters rolling predefined basic actions (i.e. Seek, Pick a Lock, Force Open). An example default for a "Door" macro - Kyra Seeks...

Esper Genesis Character Sheet

Type: Module/System Short description: I would like the esper genesis character sheet for DND 5E that is fully functional. Long description: I would like it to be mostly functional with other modules in Foundry. I would also like any add ons to character sheets that are used in one like roll 20. Here is the link to the github of someone who once made it, but stopped. It is pretty old, but the character sheet with rolls that work when you click it would be nice. I would like the same functionality as in roll 20 like the ability to add jack of all trades etc. Feel free to ask any questions you want. I apologize if there is not enough detail or too much, this is my first time asking for a commission. I am not sure if this is a module because I really only need the character sheet because I homebrew things. If you have any advice on things I would want please do give it, the price is negotiable....

V10 Update For Better Rolltables

Description: Better Rolltables hasn't been updated since v8, and doesn't function in v10. Github: https://github.com/ultrakorne/better-rolltables Bounty: $40...

V10 Journal Workflow Polish Mod

Short Summary: A mod that makes multiple small modifications of the V10 Journal 2.0 CSS and UI code, aimed to speed up the process of creation of pages with less clicks. None of the changes touch ProseMirror. Long Summary: https://apoapostolov.notion.site/V10-Journal-Polish-8b8feed2bd8640a9810f37564cc58a63 Budget: 50$...

UI QoL Improvements for Token Health

Short Description: Token Health is a mod that allows to call a HP change dialog with a press of ENTER to selected tokens. It is a very fast and easy way to apply changes to HP, as well as secondary or tertiary statistic if such are configured. https://github.com/schlosrat/token-health Long Description: https://apoapostolov.notion.site/Improvements-to-Token-Health-a62ee63dfc644a34a77639130ac6a1ae Alternatively, if the changes are numerous and there're issues with the codebase, I am open to a new module that uses the modern functionalities of V10 forward. ...

V10 Fix for Border Control

Description: Border Control is a mod by Kandashi that provides UI improvements to the token borders (thickness, color based on attribute such as hp) available at https://github.com/kandashi/Border-Control The mod no longer works in V10 and causes border to not render at all. Commission: 20$...

Scrolling Text Overhaul to make it look like Combat Numbers Mod

Short Description: Mod that overhauls the CSS and animations of the scrolling text. Long Description: Combat Numbers is a great V7-V9 era mod that provided very pleasing 16-bit Console RPG visuals for damage taken or healed. It is long abandoned and may not be updated to V10. Also the mod is limited to damage values only rather than all effects that could be shown with scrolling text. I would like to commission a mod that overhauls the animation and the visuals of the V10 scrolling text to look like Combat Numbers. How Combat Numbers looks: ...

V10 Fix for Dramatic Rolls

Description: Dramatic Rolls is a simple mod that plays a selection of exciting sounds when a d20 roll results in a 1 or 20. https://github.com/gsimon2/dramatic-rolls It no longer works with V10. I expect the fix to be very simple one, and the commission may involve maintaining a fork until the original dev can accept a PR. Commission: 20$...

V10 Fix for Memento Mori

Type: V10 fix for Module Short Description: V10 fix of overlay on death state for Memento Mori Long Description: For PF2 system that Combat Utility Belt now ignores due to custom conditions, there's no longer a way to put a overlay skull when an NPC is dead at hp.value = 0. This used to be possible with Combat Utility Belt with Condition Lab and Triggler in V9, now no longer in V10. Memento Mori is another mod that is supposed to allow placing overlay over tokens when they are Dead or Dying (for NPCs or PCs). It no longer works in V10. I would like to commission a fix for it for V10....

V10 Fix for Backgroundless Pins

Kandashi's Backgroundless Pins at https://github.com/kandashi/FVTT-Backgroundless-Pins no longer works in V10 and causes pins to become completely invisible rather than remove the border around them (usually needed when used with Automatic Journal Numbers mod which makes custom markers for pins). Kandashi is very busy lately and is open to PR to fix his mods for V10, so I would love to help him with the few important but less complex mods....

PF2 Automated NPC Stealth Mod

I would like to commission a PF2 mod that automates the system for hiding and detecting monsters. The mod's behavior should include. - (Option, Default On) When an NPC is dragged to the Canvas, it automatically gets the Undetected condition which makes it invisible to every PC on the canvas (this is a V10/PF2 4.0 feature integrating Vision Modes). This option is both the basis of having each monster hiding by default, and protect the GM by mistakenly dragging a creature that everyone sees before the GM decide whether to reveal it or not. As another option, such Token also immediately rolls its first Hide check (see below, it is needed to bootstrap the value that players will seek against) - When an NPC rolls a Hide or Sneak basic actions (using the integrated basic actions) or a Stealth skill check the value they roll is saved in the token data. The saving can be automatic or using a button in the value box (automatic preferred, but can be an option). When a new roll is made, if the token has the old value recorded, the new value overrides the old value. Chat Message after these rolls to GM only that the value has been recorded, and the value being overriden, with a (revert) context menu or button to revert to the previous value if it was made by mistake. - When an NPC rolls a Hide or Sneak basic actions (using the integrated basic actions) or a Stealth skill check the value, except the time it was put on the canvas and rolled its first Hide check, the value is compared to all PCs within X feet of the monster (default setting in options will be 30 feet, but the best approach is adding a Token Settings field for value per PC token since some feats upgrade that range). If the value is below a PC's Perception DC, the Player gets a vague mention he detects something, and the DM gets precise mention that list of player(s) detected that particular token's actor. If possible to have Hidden state per player (see below), a dialog pops up to make the creature from Undetected to Hidden for that player, or some other visual notification is shown to these players of the location where they detected something. Up to the DM to remove the Undetected condition or reveal the token if it is turned invisible via Token HUD, etc. ...