Narrative-Critical Toggle Module for Organic D20 Rolls

Type: Module Long Description: The goal of this commission is to create a compact and intuitive module that allows for the management of critical d20 rolls within a narrative context. The envisioned functionality is the ability to subtly influence the outcomes of player's d20 rolls during key narrative moments. This could be implemented as a simple toggle, like a checkbox or similar interface element, that when activated, makes the player's next d20 roll result as a natural 20 - thereby creating an "organic" critical hit. This feature aims to enhance the narrative flow and excitement of the game, by ensuring epic moments are complemented by similarly epic dice outcomes. However, it's important that this manipulation remains concealed from the players to maintain the magic of the "dice telling the story." While the preferred implementation of this feature is a checkbox or toggle, I'm open to other intuitive, non-intrusive methods. The key element is that the feature is easy to use and integrate into a typical game flow. Budget: Please provide quotes. I'm not sure I can spend much more than around £50. I don't actually what is reasonable.
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Unknown User
Unknown User16mo ago
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James
James16mo ago
oh! I suppose the module can be called something ambiguous then! thank you
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Unknown User16mo ago
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Magus
Magus16mo ago
Die Hard | Foundry Virtual Tabletop
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James
James16mo ago
Ah that would kind of be perfect if it worked with current version theres a fix in the issues on github and it is fit for purpose and then some, so this can be closed. Edit: scratch that the module is kinda broken
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