GiffyGlyph's Monster Maker Foundry Module Update
Type: module update
Short Description: Update https://github.com/giffyglyph/foundry-5e-monster-maker to v10 and v11. Bonus for updating the ruleset to match the new version https://drive.google.com/file/d/18zlagYm9mRaUseNoq4EvwP_lhXrdd1Lf/view
Long Description: The creator of this addon for 5e, GiffyGlyph, has gone dark for about a year and a half, and hasn't updated the foundry module for either compatibility with newer versions of foundry, or with the 3.0 version of his system. It's current for Foundry 9 +D&D1.5.6 + GGMM v2. The goal would be Foundry 10/11 / D&D2.2+ / GGMMv3
Budget: I'm offering $25 for finishing updating the module to newer Foundry+5e compatibility (Finished this myself), and another $100 for updating it to v3 of the GGMM system.
Please reach out to me with any questions/etc. I've made a new webapp for v3 so I'm familiar with a lot of the guts of the system. I'd also potentially be interested in the future in an import module from that webapp to Foundry, but that's talk for another day 🙂
e; Work completed
![No description](https://cdn.answeroverflow.com/1115689446554222684/42981044.png)
6 Replies
Do you have a changelog of the differences between the current and newest versions of GGMM?
A fair amount has changed, but mostly in the math. Some categories have been condensed, and things moved around. I don't have a point-by-point list unfortunately.
the previous version is here https://drive.google.com/file/d/11HagQRma4h6UOIbNDNaSOiN_J7ObyXC2/view
The changelog according to GG on reddit actually that I found. It's....more complete, but vague:
v3.0.0 Changelog: Complete rebuild and rewrite. Added 22 new chapters (too many changes to individually comment on). Combat ranks renamed: now Grunts, Minions, Elites, and Paragons. Added new elusive feature for minions. Removed the old Sniper combat role—we don't need a dedicated role for range when lurkers/strikers can fill that purpose. Added 3 new subroles for each Combat Role. Added 1 unique feature to each Combat Role. Added 6 new archetypes. Scalers now use threat as an advisory metric. ATK/DC bonuses are now relative (added to ability modifier). Math is readjusted; monster HP generally reduced by 20-50%. Brand new style for monster and encounter combat profiles.Any interested in tackling this?
Yes, still looking into it though. It's a complex module, I didn't want to commit to it until I was sure I could do it
Updating this to say I started working the first section and am mostly done, so I'm lowering the pay on that but if you want to finish off of my code then I'm down to hand it off. Second part still up for grabs.