Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Mod Compatibility Issue: Yuushya block models render as unknown magenta LOD

First: I'm using the nightly build of DH for 1.20.1, mostly for the sodium 4.x support (DistantHorizons-e21149466ed34ef5b3dddde7624b65597f486e19) Some block models in the Yuushya Townscapes mod render as magenta. It makes sense to me that some blocks in this mod would render as the unknown magenta LOD color, since some block models take up more than one block's space. For example, in the screenshots I've included, the branches of the trees take up more than 1 block's space. Other blocks like the lanterns render fine because they only take up one block....
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Weird LOD chunk lighting issues after upgrade past framebuffer nightly build (Multiplayer only)

I play on a server and I had been keeping up to date with the nightly builds for a week or two now and everything worked well. The other day i upgraded from the pre-framebuffer merge build to the newest one and now all LOD chunks are black or lit incorrectly. I usually play with sodium and a bunch of other mods, but even removing every mod except DH and launching the game, the chunks are still black. The video was shot with only the very latest DH dev build installed and the database for the server removed prior to launching the game. macOS Sonoma (latest basically) Intel AMD Radeon Pro 5500M Fabric 1.20.2...

the sun and moon are not displayed in the new version (DH-fabric-2.0.0-a-dev-1.20.1)

the screenshot is not appropriate, since there is simply no sun and moon. I'm playing on a small vanilla build of mods and utilities, maybe it's them.

Blurry LODs

It seems that in some parts the lod's are blurred. Im 99% sure it's due to SSAO, and pretty sure someone has reported this before (if im remembering correctly). Its not very important, but nice to have it fixed....
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LODs are not generating most of the time

What is this abomination... Im using 2.0.0 RC3 1.20.1 It was working before but now its just broken for some reason..?...
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Wrong textures

I found a bug: in the picture LODded pillars appear monolith grey, while actually they consist of different blocks with different colors, mostly red and yellow, and no grey. Mod is Deeper and Darker.
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LODs in caves don't work

LODs don't seem to work in caves, which is especially noticeable with small vanilla render distance.
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Fabric 1.20.1, a strange error in the chat

I know that errors can be hidden, but I wonder what kind of error it is, what caused it and what threatens
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Very weird blur of sorts on LOD chunks. Using DH 2.0.0 RC3

Just noticed this, the effect is mostly visible on sand. Idk whether this is sand - exclusive 😄
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Certain LODs will unrender behind you and its impossible to fix it

When you fly near the "broken" LODs, they render just before you reach them, as showcased by the couple chunks that I was directly over which unrendered when I flew away. It's leaving huge parts of my map unrendered even though I've already made the LODs. They're clearly already saved seeing as how they show up when you get close, but isn't the whole point that they stay when you leave the area?

LOD not updating

(sorry for the super short video example i had to abide by the file limit) yeah i had this bug a lot in 1.6.x with worldedit but this was something i destroyed by hand ill send mod list/logs if needed...

Incompatibility with The wild backport

As tittle says. Add it on #faq-mod-support...

Cave islands don't have complete shells at a distance.

Probably just how the world is loaded and how it places lod segments for a thin wall like this but if there's any way to work out this possible oversight in future versions then that'd be nice.
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Missing tooltip in DH config

This is located in advanced options > graphics > noise texture > noise steps. Would still like to know what this option does if someone could explain it to me ^^ (on a sidenote, the "MC 1.20" tag seems to be missing when creating a post?)...
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LODs not updating after large TNT explosion

Title. DH seems to be very reluctant on dropping the old LODs after large explosions. Placing or breaking blocks seems to update the LODs to have the new exploded terrain. Not sure if singleplayer is affected as I've only experienced this on multiplayer

Minor typo on debug options screen

Title sums this one up. The typo in question being "Note: this is option isn't saved between sessions."
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1.20.1 Vanilla chunks not rendered unless under water

NightlyBuild_1.20.1-092fc45a-2023-08-07T22_05_13+09_30