Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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DH 2.0 Alpha, 1.20.2. (long explanation, please read the full post below.)

Some textures on Graphics: Fancy / Fabolous ! have some transparent pixels (such as holes in tree leaves), where otherwise on Graphics: Fast, the transparent pixels turn to black. It seems that even while using Graphics: Fancy / Fabolous!, textures such as tree leaves are still LOD'd (made lower resolution) using Graphics: Fast options, so the leaves apear darker on fake chunks than real, vanilla chunks. Image explanation: There's two birch trees in the middle of the picture. The tree that is closer to the player, is in a real chunk. It is visible that the fake chunk tree is darker; this is much more visible when you move back a few blocks and the front tree switches to being a fake chunk (both are now darker than birch trees in real chunks), and while being zoomed out. ...
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OpenGL Error 1281

Hi y'all, I'm getting an OpenGL Error 1281 every time I look at a buried treasure map. It doesn't break anything but the popup is annoying. Using Forge, Optifine, Minecraft 1.20.1, build 2.0.0-a-dev...
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Mod incompatiblity

Concurrent Chunk Management Engine and Distant Horizon are incompatible

If folder to SQLite database is unreadable, SQLite spams stacktrace in logs at ~20hz

I don't want to save LODs for certain servers, so I set the permissions on the corresponding folder to be inaccessible. I'd understand a logged error or two, but ~20 times per second indefinitely seems like a not very graceful way to handle it.

f3 overlay text background color is misaligned

the translucent background color for Thread pool tasks, Futures, UPDATE_READ_DATA, and ON_LOADED are incorrectly aligned
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java process isn't killed upon closing the game

exiting the game through any means other than the "exit game" button on the title screen will seemingly close the game, however the java process stays running. after a minute or so, the launcher will come up with a crash message, and only then is the java process properly killed

Mod Compatibility Issue: Yuushya block models render as unknown magenta LOD

First: I'm using the nightly build of DH for 1.20.1, mostly for the sodium 4.x support (DistantHorizons-e21149466ed34ef5b3dddde7624b65597f486e19) Some block models in the Yuushya Townscapes mod render as magenta. It makes sense to me that some blocks in this mod would render as the unknown magenta LOD color, since some block models take up more than one block's space. For example, in the screenshots I've included, the branches of the trees take up more than 1 block's space. Other blocks like the lanterns render fine because they only take up one block....
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Weird LOD chunk lighting issues after upgrade past framebuffer nightly build (Multiplayer only)

I play on a server and I had been keeping up to date with the nightly builds for a week or two now and everything worked well. The other day i upgraded from the pre-framebuffer merge build to the newest one and now all LOD chunks are black or lit incorrectly. I usually play with sodium and a bunch of other mods, but even removing every mod except DH and launching the game, the chunks are still black. The video was shot with only the very latest DH dev build installed and the database for the server removed prior to launching the game. macOS Sonoma (latest basically) Intel AMD Radeon Pro 5500M Fabric 1.20.2...

the sun and moon are not displayed in the new version (DH-fabric-2.0.0-a-dev-1.20.1)

the screenshot is not appropriate, since there is simply no sun and moon. I'm playing on a small vanilla build of mods and utilities, maybe it's them.

Blurry LODs

It seems that in some parts the lod's are blurred. Im 99% sure it's due to SSAO, and pretty sure someone has reported this before (if im remembering correctly). Its not very important, but nice to have it fixed....
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LODs are not generating most of the time

What is this abomination... Im using 2.0.0 RC3 1.20.1 It was working before but now its just broken for some reason..?...
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Wrong textures

I found a bug: in the picture LODded pillars appear monolith grey, while actually they consist of different blocks with different colors, mostly red and yellow, and no grey. Mod is Deeper and Darker.
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LODs in caves don't work

LODs don't seem to work in caves, which is especially noticeable with small vanilla render distance.
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Fabric 1.20.1, a strange error in the chat

I know that errors can be hidden, but I wonder what kind of error it is, what caused it and what threatens
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Very weird blur of sorts on LOD chunks. Using DH 2.0.0 RC3

Just noticed this, the effect is mostly visible on sand. Idk whether this is sand - exclusive 😄
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