LODs are not generating most of the time
What is this abomination...
Im using 2.0.0 RC3 1.20.1
It was working before but now its just broken for some reason..?...
Wrong textures
I found a bug: in the picture LODded pillars appear monolith grey, while actually they consist of different blocks with different colors, mostly red and yellow, and no grey. Mod is Deeper and Darker.
LODs in caves don't work
LODs don't seem to work in caves, which is especially noticeable with small vanilla render distance.
Fabric 1.20.1, a strange error in the chat
I know that errors can be hidden, but I wonder what kind of error it is, what caused it and what threatens
Very weird blur of sorts on LOD chunks. Using DH 2.0.0 RC3
Just noticed this, the effect is mostly visible on sand. Idk whether this is sand - exclusive 😄
Certain LODs will unrender behind you and its impossible to fix it
When you fly near the "broken" LODs, they render just before you reach them, as showcased by the couple chunks that I was directly over which unrendered when I flew away. It's leaving huge parts of my map unrendered even though I've already made the LODs. They're clearly already saved seeing as how they show up when you get close, but isn't the whole point that they stay when you leave the area?
LOD not updating
(sorry for the super short video example i had to abide by the file limit) yeah
i had this bug a lot in 1.6.x with worldedit but this was something i destroyed by hand
ill send mod list/logs if needed...
Cave islands don't have complete shells at a distance.
Probably just how the world is loaded and how it places lod segments for a thin wall like this but if there's any way to work out this possible oversight in future versions then that'd be nice.
Missing tooltip in DH config
This is located in advanced options > graphics > noise texture > noise steps. Would still like to know what this option does if someone could explain it to me ^^
(on a sidenote, the "MC 1.20" tag seems to be missing when creating a post?)...
LODs not updating after large TNT explosion
Title. DH seems to be very reluctant on dropping the old LODs after large explosions. Placing or breaking blocks seems to update the LODs to have the new exploded terrain. Not sure if singleplayer is affected as I've only experienced this on multiplayer
Minor typo on debug options screen
Title sums this one up. The typo in question being "Note: this is option isn't saved between sessions."
1.20.1 Vanilla chunks not rendered unless under water
NightlyBuild_1.20.1-092fc45a-2023-08-07T22_05_13+09_30
Create mod train tracks [1.19.2]
Seem to cause culling issues and create holes/cutout in terrain. Pics without shaders, and with (Iris + Sodium + Shrimple)
Things break at high distance
things break after the 5th LOD at around 4000 blocks on the edge
https://www.youtube.com/watch?v=gPdyTkHHz58...
Beta: In end dimention, the bottom stuff gets rendered flat above
As seen in the image, in the end. The top faces of the end island gets clamped to y level 40
The bottom faces dont get rendered at all...