Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

OpenGL debug message: id=1282 | Unable to convert config value | GL ERROR 65539: Invalid key 0

https://mclo.gs/XsyqXWg I am playing on a heavily modded modpack on a server. Thousands of that debug message line appear in the log, and then I crash. In singleplayer I get the debug messages but don't crash...
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Water Bugg

Water seems to disapear ever since DH auto updated today. Came back to my server and water just, disapears the further or higher I go. Looked trough my Bliss settings, some changed after the update but put everything back to where it was. Does the same in single player worlds. Anyones else experiencing this with bliss shaders?
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LOD flicker on water chunks with DH 2.3.x + shaders

UPDATE: I can isoalte the OpenGL rendering error spam to occur only with DH 2.3 (no other mods installed, vanilla mc), logs: https://mclo.gs/FCHDhRd I have been using the nightly DH over the past few days and there is a persistent flicker on water chunks when they are being rendered as LODs and shaders are enabled. I tested with a clean instance earlier today (modlist attached) Recording of the issue: https://www.youtube.com/watch?v=66bxWZieEU8 Logfile dump of the run in this specific video: https://mclo.gs/eN9hHU4 System specs: 7950x3d + 4090....
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Grid Pattern With Big Globe Mod

I'm currently using the latest nightly build of distant horizons alongside big globe(V4.10.1), and there's this strange grid pattern on some of the LODs. Is there any way to fix this or is this a known issue?
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void circle around player?

For some reason when I add MCA Reborn and DH together it does this. But each are fine by themselves. Does anyone know why it would do this and how to fix it?
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DH is no longer rendered in flashback

with the new nightly build dh isnt being shown in the flashback editor

when under water you can see like xray

it would be better if there was a setting you can see how far under water but there should be water fog or something
Solution:
Enable fog
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my whole pc crashes if mc with dh runs in the backround

when mc with dh runs in the backround for 2 minuites it crashes and sometimes the pc crashes when my pc dosn't crash it shows error -1 or -1073740791...

Black fog border

Server issue (i think) theres a black ring around the mc chunks, and no lods are generating. in a singlepayer world everything works as expected...
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new nightly 1.20.1 build caused my server to hang and never finish starting

NightlyBuild_1.20.1-dddb0be2-2025-02-25T07_26_12-06_00 did not generate an error, just remained hung until i killed it. same for my client. rolling back to the build i was using previously, NightlyBuild_1.20.1-a0a9151b-2025-02-19T21_17_42+05_00, corrected the issue.

weird glitch/bug with the mod Vic's point blank

when i scope in with a gun then scope out i get this perm bug that fixes when i exit and go back in
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dh crash

updated new sodium and iris
Solution:

dh log spam on server watch dog

idk what it means i just know the log was getting spammed by the errors and my world ticks just froze
Solution:
a fabric mod was causing all things to break

Odd Water Visual Bug

Not sure if this is Iris or DH but I figured I'd post it here first since it's happening more in the LOD, not the normally rendered world. I do not use Bobby or any chunk loading mods and the shaders themselves are Complimentary Reimagined. Modlist available upon request after instruction because I have no idea how to generate one and I'm not typing it all out manually unless I have to....
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Bedrock Greedy Meshing broken

I'm pretty sure this is not intentional and is only getting rendering performance worse.
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DH stops working when I change setting / reload server / TP in server [2/12/2025 1.21.1 NIGHTLY]

Title is self explanatory. I have to fully restart my game to get DH working again. On an Intel A750 system, plenty of RAM (32GB).

Weird visual glitch with LODs that gets worse as you increase quality (see screenshots)

As you can see from the screenshots, the problem seems to be having something to do with the leaves of the trees, or maybe just verticality in general? The setting that I think makes it look worse is when you turn up the DH vertical rendering quality. The screenshot that has more glitchy black LODs is Extreme quality settings; the one with less glitched LODs is Medium settings. Here's my list of mods, resource packs, and shaders. I've had this same list for a long time and this issue just happened recently, so that makes me think it might be DH thing?...
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Glitched rendering

When i open my inventory the LODs become glitched until i Alt tab or change window to fullscreen etc etc. Fabric 1.21.1 NightlyBuild_1.21.1-23ef7cf2-2025-02-07T01_05_18+05_00 If i disable LOD generation this issue doesnt happen...
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DH crashing and not rendering LODs when latest version of DHS plugin is running on PaperMC server

Yesterday I noticed that with the latest version of Distant Horizons nightly, 91b3c83f, running with the old version of the DHS plugin, d81cab70, wasn't using the plugin, since the server log was displaying this error: [DHS] Unsupported protocol version: 10 So, I noticed that a new version of the plugin released, 5d164c4c, and I updated my server plugin. Now, every time i log into my server, server-side I get no errors, in fact just by looking at the server logs everything seems normal, it even displays: [DHS] Received DH config for ThatAlphaPigeon in world (I'm ThatAlphaPigeon) But client side, DH, when it has to start rendering LODs, stops, displaying some errors in chat. Here's the Minecraft log....

Dh logs spamming

DH is just spamming tons of logs, plz ignore the cat they are in different language 😅...