LOD trees bug when generated
Fade in breaks with Low FOV values
Odd water rendering in LODs
LODs with Shaders don't render on macOS
LOD edges rendering wrong in water
Fog does not render behind DH's glass
File Handler Tasks being a Bottleneck
Holes/Missing chunks failing to render properly (1.21) (DH 2.2.1-a)
chunks are black
ERROR: [DH-World Gen Thread]
Superflat world with very tall layers cause OutOfMemoryError on world rendering
- FIXED - Related to DH Config Bug -> Huge FPS / Performance loss in 2.2.0-a vs older DH versions
Glass panes don't effect beacon colour
Massively huge logs
DH beacon renders over vanilla beacon
gaps between beacon beams when placed horizontally
enabling cloud rendering from the main config screen doesn't enable generic rendering