Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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help-me

bug-report

Superflat world with very tall layers cause OutOfMemoryError on world rendering

Originally reported in the help-me channel. I was testing out a few changes to my world's data pack. That consisted of increasing the height 512 blocks further down, and adding a new flat world generation overriding the old layers specified when creating the world a decade ago. Before I started, I copied the world as a backup. Every time I made a change, I deleted the world after loading it in, and pasted in the backup, but with the data pack changes. The backup had the DH SQLite database deleted....

- FIXED - Related to DH Config Bug -> Huge FPS / Performance loss in 2.2.0-a vs older DH versions

All of the 3 tests are running on MC1.21 in the same MC Instance, same World and same DH config. All screenshots are taken after the DH tasks in the F3 menu have stabilized. First picture I have DH 2.1.3-a-dev: - Best performance so far - DH Tasks stabilized in about a minute after loading the world...
No description

Glass panes don't effect beacon colour

coloured glass affects beacon colour normally however coloured glass panes don't
Solution:
this has been fixed in - d56af5c3 #7716140009: build: [1.21.1]

Massively huge logs

So I was doing some chunk gen the other day to see how long rtf would take and I wake up the next day to very few LoDs then I check my file manager and I had 0 bytes available. I check what’s taking up the most space and it’s a 24gb log file. After deleting the file it didn’t spam but dh was complaining about an error. No log as I deleted it to use my computer. Raspberry pi btw if that means anything

DH beacon renders over vanilla beacon

DH beacons renders when the beacon is within vanilla render distance what is meant/should happen is if the beacon is within vanilla render distance, don't render the DH beacon...
No description

gaps between beacon beams when placed horizontally

when a lot of beacons are placed side by side, there are 1-block wide gaps randomly in the middle and it's quite off-putting
No description

Cloud height is set by the dimension, even in extreme cases

On DH 2.2.0-a, cloud heights are set based on the height of the dimension. In extreme cases such as servers with datapacks that increase the max build height to 2048 to effectively uncap it, this puts clouds high enough to look like part of the skybox, and also causes very obvious far plane clipping. From what I could find, there's no setting to override cloud height to counteract this. To reproduce, install this datapack: https://modrinth.com/datapack/2032-world-height...
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Minimum quality creates extra chunks/LODs

when creating a world with the minimum graphics present, dh will create extra LODs usually outside the chunk radius you have chosen. No error messages appear in the chat tested in Single player Mods: ...
No description

Lack of DH 2.2 tag

Title
Solution:
fixed

Random? black blocks

Random? grass blocks are black, and looking at the surrounding blocks the transition should be smoother
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Significant surface features artifacts on DH 2.2

Minecraft version: 1.20.1 Distant Horizons version: 2.2.0-a Mod loader: Fabric Loader 0.16.2 Installed mods: Lithium, Distant Horizons Bug: There are large areas with few or no trees, but when you go there it's a forest. And Log file is bloating....
No description

Persistent Holes, and Walls Between LOD and Normal Chunks

notice: I posted this in both "help-me" and "bug-report" because these things are bugs, and I want help to see if there are any fixes. If it turns out to be my error and there's an easy fix, I'll delete the bug report, but I didn't see anything that would fix this in the faq channels or previous "help-me" reports. In the video I took, there are visible barriers between LOD and normal chunks; they're barely visible on land, but very visible in water. Also another big issue: There are persistent holes in the world, which disappear when I go near, then reappear when I go back. It's impossible not to notice them, as you can see straight through the world when they're there....

Bamboo Rendering Bug in LOD Chunks

When bamboo is rendered in LOD chunks, it seems to have a green chute at the top. These "chutes" disappear with a perfect seam when vanilla chunks take LOD chunks' place. These "chutes" also seem to be rasterized in the wrong order, as the clouds that should be behind the "chutes" appear in front of them. ...

Transparent LOD Blocks rendering in front of everything else with Vertex Shader

I apologize if I'm doing something wrong here and all help is appreciated Basically I just created this simple vertex shader, I don't think it's a problem on the shader's end because it only does this with distant horizons transparent LOD blocks, it works properly if I turn off transparency entirely in distant horzon settings, but if there is a way for me to fix this with the shader I would happily do it....
Solution:
You will need to add a fragment shader, and from there, you perform a depth discard. If you need more info on how to do so, head over to the shaderLABS Discord server for more info.

Mod doesnt actually work

i got the mod and stuff needed for it i entered the amount of chunks i want loaded and it makes my cpu ramp up to 100% while doing approximately nothing.

Fog Breaks when using QDAA mod

Using latest serverside commit.
No description

Mining Dimension chunks loading in overworld

See thread https://discord.com/channels/881614130614767666/1270306651588657193 TLDR Mining dimension (from allthemodium) chunks load in overworld. LOD folder doesn't recognise mining dimension (no separate folder is created)...

[2.1.3] On MacOS crashes when logging on server with rendered turned on

So I always need to turn off the lods before logging on my server. Attaching a crassh report