Superflat world with very tall layers cause OutOfMemoryError on world rendering
- FIXED - Related to DH Config Bug -> Huge FPS / Performance loss in 2.2.0-a vs older DH versions
Glass panes don't effect beacon colour
Massively huge logs
DH beacon renders over vanilla beacon
gaps between beacon beams when placed horizontally
enabling cloud rendering from the main config screen doesn't enable generic rendering
Cloud height is set by the dimension, even in extreme cases
Minimum quality creates extra chunks/LODs
Random? black blocks
Significant surface features artifacts on DH 2.2
Persistent Holes, and Walls Between LOD and Normal Chunks
Bamboo Rendering Bug in LOD Chunks
Transparent LOD Blocks rendering in front of everything else with Vertex Shader
Mod doesnt actually work
Mining Dimension chunks loading in overworld
[2.1.3] On MacOS crashes when logging on server with rendered turned on