Cave cullings should only work in overworld
Example of it breaking end:
https://discord.com/channels/881614130614767666/1235909497529040936/1235909497529040936...
Solution:
Already done in 2.04
Stuck on loading screen with Controlify and Zoomify
Disabling both mods fixed the issue, but with either of these mods enabled the game gets stuck on the loading screen
From skipping chunks to "The sky has fallen"
at first it was only loading 1 LOD chunk, so I thought to myself "why not turn the mod off and on again"
The sky has fallen, it is near.
Please help it's a cool mod
Singleplayer world, how do i pull up the DH logs?, how do i generate a mod list?
This is the 1.20.4 nightly build....
Fog works incorrectly on first few visible DH chunk rows
E.G. min_fog value does not work, it is set to 0.3, but first chunks after vanilla ones don't have any fog.
error: Input is not in the XZ format
Teleporting too fast too many times causes the database to corrupt (I think)
I was constantly killing myself and teleporting back (to my kill chamber) to get a player head (i think it's from a datapack or something that it can drop, it's on a server) and upon restarting my game later my logs get completely spammed with this.
After noticing that DH wasn't loading after like 10 minutes or so, the log file already grew to 500+MB.
Is there any way to get my database back or is it lost forever?
...
Log spam causing 3GB log and dimension corruption
DH 2.0.3 on the DH-compatible Oculus build. Complementary shader (dev version 8).
Had an issue last night where my game crashed while in the Nether. No crash log, but I checked my latest.log and I was surprised to find it was over 3GB in size. I had to open it in Firefox because it was too large for either Notepad or Word.
The cause of the massive log file was apparently the same few lines repeating, like, a million times....
FullData ID Map out of sync for pos
Not sure if this is helpful to the devs at all, but I just got a 15-second freeze in the Nether. I quickly checked my latest.log and saw a bunch of this:
[13:49:03] [DH-LOD Update Propagator Thread[22]/ERROR]: Error updating pos [{7-10,-21}], error: FullData ID Map out of sync for pos: {6-20,-42}. ID: [119] greater than the number of known ID's: [119].
java.lang.IndexOutOfBoundsException: FullData ID Map out of sync for pos: {6*-20,-42}. ID: [119] greater than the number of known ID's: [119].
at com.seibel.distanthorizons.core.dataObjects.fullData.FullDataPointIdMap.getEntry(FullDataPointIdMap.java:102) ~[DistantHorizons-2.0.3-a-dev-1.20.1.jar%23588!/:?]...
Grass used to look like this in 2.0.2 but now in 2.0.3 it looks like this
I use https://modrinth.com/modpack/fabulously-optimized with simple voicechat and distant horizons added. Currently I have iris disabled because 2.0.3 of DH wouldn't launch without 1.6.20 of iris which I can't find. is the grass different because of iris being disabled
Solution:
you can change grass side rendering mode in DH config > Advanced Options > Graphics > Advanced Graphics Options > Grass Side Rendering
Sinytra Connector is causing various issues, resolved by using fabric specific version of the mod.
Reported by various users.
Issues went from DH only sometimes working to crash upon world generation. Weirdly though, using forge specific version did not help the issue....
custom models for leaves makes them missing texture magenta
https://www.curseforge.com/minecraft/texture-packs/yuushya-foliage-addon
as reported by @๐ฎ๐ถ๐น for whom I have couple more questions:
- when you break leaves what particles appear? are there any? - they are fine
- how do those trees look on map? - it works correctly
...
DH disables when switching dimension
https://mclo.gs/jHCzuUF, no error messages, singleplayer, mod list: - CreativeCore
- Auto Elytra
- FTB Ultimine
- Easy Magic
- Merchant Markers...
FOV higher than 85ยบ breaks DH if used with shaders
If I use shaders and move the camera, FH breaks and some angles.
This does NOT happen without shadders. I have tested with BSL, BLISS and Photon.
Also this kind of errors appear alway after changing a setting in DH, even if I put it back as it was.
I'll leave a video showcasing it: https://drive.google.com/file/d/1QO5xWNz2GTr5mqhBwf6HVyfEwA85upiy/view?usp=drive_link...
Distance Generator Mode tooltip is incorrect
The setting is located in Advanced options >> World Generator
The options are: Features, Pre-Existing Chunks only, Surface.
While the comments about it are for some other setting....
Why DH exports package org.sqlite out?
When I tried to start a Mohist(forged bukkit) based server, it cames out an error, whose main problem is the title of this post.
I'm using the latest server fork of DH on the forge ecosystem.
Detailed log is here:
```
Exception in thread "main" java.lang.module.ResolutionException: Modules org.xerial.sqlitejdbc and distanthorizons export package org.sqlite to module playeranimator...