Sinytra Connector is causing various issues, resolved by using fabric specific version of the mod.
Reported by various users.
Issues went from DH only sometimes working to crash upon world generation. Weirdly though, using forge specific version did not help the issue....
custom models for leaves makes them missing texture magenta
https://www.curseforge.com/minecraft/texture-packs/yuushya-foliage-addon
as reported by @๐ฎ๐ถ๐น for whom I have couple more questions:
- when you break leaves what particles appear? are there any? - they are fine
- how do those trees look on map? - it works correctly
...
DH disables when switching dimension
https://mclo.gs/jHCzuUF, no error messages, singleplayer, mod list: - CreativeCore
- Auto Elytra
- FTB Ultimine
- Easy Magic
- Merchant Markers...
FOV higher than 85ยบ breaks DH if used with shaders
If I use shaders and move the camera, FH breaks and some angles.
This does NOT happen without shadders. I have tested with BSL, BLISS and Photon.
Also this kind of errors appear alway after changing a setting in DH, even if I put it back as it was.
I'll leave a video showcasing it: https://drive.google.com/file/d/1QO5xWNz2GTr5mqhBwf6HVyfEwA85upiy/view?usp=drive_link...
Distance Generator Mode tooltip is incorrect
The setting is located in Advanced options >> World Generator
The options are: Features, Pre-Existing Chunks only, Surface.
While the comments about it are for some other setting....
Why DH exports package org.sqlite out?
When I tried to start a Mohist(forged bukkit) based server, it cames out an error, whose main problem is the title of this post.
I'm using the latest server fork of DH on the forge ecosystem.
Detailed log is here:
```
Exception in thread "main" java.lang.module.ResolutionException: Modules org.xerial.sqlitejdbc and distanthorizons export package org.sqlite to module playeranimator...
sodium + DH fails to create OGL context when using xorg
testing on version 1.20.1. logs attached for sodium only, DH only, and sodium + DH + indium + fabric API
note that this issue does not happen on wayland...
Overdraw prevention affected by FOV
When using a zoom mod, spyglass, or just lowering the FOV setting, the distance before LODs can render increases, leading to a hole between the LODs and loaded chunks. DH-iris beta only, no other mods.
Nether LODs are not loading
My situation: standing on the roof of the nether.
i see zero LODs, only vanilla loaded chunks, even after giving it time to load.
I don't think this is related to the bug of the neather causing DH to stop working, as my overworld and end have both worked fine....
have 0 fps when im press rigth click in one block
when you press rigth click in one block the FPS goes to 0
Character model disapears in my modpack.
I dont know what might of cased my character model to disapear. but it happen after i downloaded Distant Horizons
Database in not correctly closed after leaving a world
java.nio.file.FileSystemException: D:\MultiMC\instances\1.20.1\.minecraft\saves\lzma2 4\data\DistantHorizons.sqlite: The process cannot access the file because it is being used by another process
after leaving a world you can't delete it until next time you restart the game, as it seems database is not closed properly....fps drops down to 50-60 when looking at villages?
If i was to look anywhere but a village i can get above 90 fps just fine, so any idea why this happens?