Distant Horizons

DH

Distant Horizons

Discord server for the Distant Horizons mod

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bug-report

AO artifacting at horizon

Most noticable in flat worlds, ambient occulsion can create visible artifacting when it ideally wouldn't happen. DH 2.2.1-a MC 1.20.1 NeoForge 47.1.106...
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Black fog when using DH and Alex Caves

I thought Alex Caves compatibility was fixed in Alex Caves 2.0 but smth in the nightly build breaks again, my guess is its the dithered transparency thats breaking On Forge 47.3.7 Minecraft 1.20.1 DistantHorizons-forge-2.3.0-a-dev-1.20.1 NightlyBuild_1.20.1-17b7ee90-2024-10-27T16_13_54-05_00...
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Sometimes DH renders in front of real terrain

I assume this is a problem with the transition feature On Forge 47.3.7 Minecraft 1.20.1 DistantHorizons-forge-2.3.0-a-dev-1.20.1 NightlyBuild_1.20.1-17b7ee90-2024-10-27T16_13_54-05_00...
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DH 2.3.0 Weird Bug With Shaders Disabled

Honestly I should share this with iris, I have no clue what the heck is happening. With shaders disabled my world looks like that, you can't tell since it's a screenshot but the sky is flashing. The LOD grass blocks are grayed out and are overdrawn insanely close....
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Problems with shadows on floating islands

https://discord.com/channels/881614130614767666/1299877879294988368 2.2.1-a for 1.21.1 Fabric As you can see in the image some of the LODs dont look good specially on the bottom face. Some LODs like those on the right in the provided image look perfect but the cluster in the middle don't....
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Why is embeddium/oculus incompatible with DH 2.2.1 a, is there any fix or alternative?

Ive been using embeddium and oculus for a while, and now they wont work with DH, is there any other way to get shaders on a forge client?
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Enabling Transparency settings makes water invisible when using Complementary [2.3.0-a-dev-1.20.1]

Heyo, noticing that this combination of things breaks nearby water. (going to send multiple messages in a row to keep images where they are relevant) I have a minimal mod list + complementary shaders (mods in screenshot). Using the nightly build (2.3.0-a-dev-1.20.1) of Distant Horizons for server support. Issue occurs in singleplayer using this version too. I can use seemingly any combination of settings between complemenary shaders and Distant Horizons with no issues, as long as DH > Advanced Options > Graphics > Quality > Transparency is set to Disabled. If I set Transparency to anything other than disabled, water within vanilla render distance becomes invisible....
modlist

fake LOD on a server

Hi, I've noticed that the mod produces fake LOD blocks which dissapears after you reach the true rendering distance, example on a screen below, is there any way to fix it?
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holes/ gaps in LOD

with quality at medium there are gaps in the LOD at detail 8 dh nightly 1.21.1. build 45a07206 big globe 4.5.0...
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Incompability with Palladium

https://modrinth.com/mod/mpalladium Im just reporting. It looks normal at first but whenever you reload shaders or changing dimensions it would turn glitchy or all black. someone might need this information...

Creating New Worlds

When I was trying to create a new world on a server with the nightly build of Distant Horizons installed + Craftoria with large biomes, the server would crash when generating a new world. However adding DH after the world was generated resolved the issue.

Glow Lichen portions of LODs are much brighter than they should.

Glow lichen gets brighter the further underground it is, but LODs of surface glow lichen glow VERY brightly as if it was underground.
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Cant disable render

When I disable it, the rendering just restarts and the error shows up.
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Server not loading LODs for clients

The LODs do not show up when the server has nightly installed and client. I used chunky to render everything yet nothing!

DH saves all dimensions to the same .sqlite for multiplayer servers without DH

Previously, DH Used to save each MC dimension into different folders for each. Now it saves and read all dimension from the same .sqlite and no folder for each dimension is created
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Beacon and particles bugged

In the video you can see: 1- Smoke particles and beacon render over everything on DH 2- Beacon load only when I first load it manually by getting on the render distance, but if I change the render distance it stops rendering. I'm using lattest version of DH, and latest stable version of Sodium and Iris....

The nightly build for 1.16.5 Forge completely breaks world lighting

The most recent nightly build for 1.16.5 Forge with server-side support completely breaks world lighting, causing fullbright within the vanilla render distance. This is most visible at night.
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White sky

MC 1.16.5 Optifine DH 2.2.1-a I have a white sky with DH 2.2.1 in mc 1.16.5 and optifine without shader...
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LOD don't work in 1.16.5 forge and optifine with shader

LOD don't load with shader in forge 1.16.5 and optifine. DH version : 2.2.1-a - 1.16.5 But work well without shader, I try multiple shader that is compatiple with DH...