Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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LODs not loading with & without (singleplayer)

whenever i have photon or any kind of shaders installed (i install it from the official site thats given) the LODs become insanely bright. im using 1.7 oculus and embeddium 0.3.2 modlist is in the .txt file...
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Sever LOD File

Hello, I'm using chunky to pregen my world and using the experimental DH mod on the sever to also get LOD's. My question is can I simply copy the DH files from the server to my client? Or are these files specifically different? (Like the "DistantHorizons.sqlite")

Mod Versions

Working on building a mod pack for me and my friends, It is forge 1.20.1 running with rubidium oculus and many others. I wanted to add distant horizons to this, but, I don't know what version to use for oculus and distant horizons for shader compatibility. If anyone could help me find versions that work that'd be awesome.

chunks that are rendered by the mod get 'eaten' when rendered properly

heres a video of it
Solution:
your cpu is overloaded. cap your framerate lower or reduce your vanilla render distance

Vanilla fog won't disable

For some reason the fog on vanilla chunks is still there despite DH rendering LODs. I have disable vanilla fog set to true in the DH settings, but it does not work. I don't seem to have any mods that mess with fog.
Solution:
disable the fog in BC lib settings
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Weird Square LODS

Whenever I see a Desert biome I see a square pattern
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Is it normal for the database to be 200GB big + that it breaks the Base game backup system?

Additional info to the last part I mean with that the backup system for world and in the sense of it trying to write for some odd reasons the entire database into the advancements file and ignore like anything else in the world folder --...

Light appear to be not affecting LOD's Block

Light rendered on render distance appear to be darked than LOD's block, but with shaders that lighting problem seems gone or not so visible. Mod list: ``` accessories 1.0.0-beta.20+1.21 ambientsounds 6.0.4...
Solution:
try disabling the fog in bc lib settings
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(unsolved) shadow issue when blocks are above void

(tldr of observations below) what is the setting to remove the full black shadows that appear on blocks only when the structure is above void?...
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Lod quality looks like roblox

can somebody help me figure out why blocks at lil range look like this?
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Deleting DH.sqlite files

Wondering if i can just delete these to save space and when i relog into the world DH will recreate such files from scratch (obviously less all of the lod data) without issue?
Solution:
Yea, that works. The files are located here:

Chunk loading problems

Can anyone help me with it?
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Valkyrien Skies 2 crashes with Distant Horizons

No creating VS2 structures necessary. Install latest Kotlin, DH and VS2 for 1.20.1, enter new world, wait a bit, get crash. I made an issue on the VS2 github since the crash seems centered around VS2: https://github.com/ValkyrienSkies/Valkyrien-Skies-2/issues/913...

How do I make my game look better?

the transition from my render distance where the shader is working to the LODs from DH is looking kind of rough, is there something I can change in the DH, shader (complementary reimagined) or MC settings?
Solution:
You can use the Oculus and Embeddium alternative instead
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Instant Loader

I want to make the dh chunks instant load in new or old world does anyone know how to do it? without lag Single player...

Bigger best quality blocks radius? - 1.21 [Fabric]

(Sorry if this type of question was already answered but I couldn't find it.) I would like to have bigger best quality blocks radius while playing on multiplayer server with shaders on client side, however I don't see where can I increase it more then I already have: LOD Dropoff Distance to "Extreme", CPU usage to "Aggresive",...
Solution:
I think I got it, the Bobby has strange multiplier while using DH in render radius (for example setting 16 render radius gives around 48 render radius effecively no idea why) so when I had setting of 64 render radius Bobby was trying to show much more then and it was overwritting what DH would show that far and was showing nothing (meaning I wasnt in that part of map while having Bobby turned on and it didnt have that data)
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Not sure how to describe this. Fog stopping at regular render distance, not the LOD one?

written on the tin can. Is this an issue because of the fact its an alpha version, or a mod incompatibility issue? What mod could cause this?
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Game won't load past launcher with DH

Running the vanilla launcher, Iris (1.7.3+mc1.21) with Sodium & Fabric (0.5.11+mc1.21). DH version 2.1.2a No other mods involved....
Solution:
You are missing Fabric API and Indium. Fabric API needed for Distant Horizons to work on Fabric, and Indium needed for Distant Horizons to work with Sodium.

water shadow bug

as you can see river ahead is glichy and i can look at it let me know if you know fix to this!
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