Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Bigger best quality blocks radius? - 1.21 [Fabric]

(Sorry if this type of question was already answered but I couldn't find it.) I would like to have bigger best quality blocks radius while playing on multiplayer server with shaders on client side, however I don't see where can I increase it more then I already have: LOD Dropoff Distance to "Extreme", CPU usage to "Aggresive",...
Solution:
I think I got it, the Bobby has strange multiplier while using DH in render radius (for example setting 16 render radius gives around 48 render radius effecively no idea why) so when I had setting of 64 render radius Bobby was trying to show much more then and it was overwritting what DH would show that far and was showing nothing (meaning I wasnt in that part of map while having Bobby turned on and it didnt have that data)
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Not sure how to describe this. Fog stopping at regular render distance, not the LOD one?

written on the tin can. Is this an issue because of the fact its an alpha version, or a mod incompatibility issue? What mod could cause this?
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Game won't load past launcher with DH

Running the vanilla launcher, Iris (1.7.3+mc1.21) with Sodium & Fabric (0.5.11+mc1.21). DH version 2.1.2a No other mods involved....
Solution:
You are missing Fabric API and Indium. Fabric API needed for Distant Horizons to work on Fabric, and Indium needed for Distant Horizons to work with Sodium.

water shadow bug

as you can see river ahead is glichy and i can look at it let me know if you know fix to this!
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light shaders or performance boost

are there any light shaders of perormance boost for dh?

LODs gone

Ive been playing in this multiplayer world for a while, but the LODs I've generated have mysteriously been erased/disappeared when I joined today. I c an usually see for miles and miles but now I can't see anything outside of what I've rendered today. What could have happened? Where are LODs stored, could the file directory be messed up?...

other mods

hi what other mod i can use to boost quality of life exc. with DH

DH permanently broke after switching to Bliss

DH was working fine while I was using Complementary Unbound Shaders. Wanted to try Bliss shaders and encountered the Bliss Skybox glitch / Trailing. Tried the fix from various other threads and github but none work. Went back to Complementary and now DH no longer works. Even turning off the shaders , restarting the game, restarting the pc, reinstalling the game, and other fixes found online didn't work. I do have lots of mods (284!) installed but as I mentioned it was perfectly fine before when I was still on Complementary. I didn't add any new mods upon switching to Bliss. Pc specs if needed : GPU : RX 6600 CPU : Ryzen 5 5600...

chunks dissapearing and i'm not sure ? how to fix it

very new to this mod and im not sure if this has been covered before. sorry if it has sob im using sodium, iris, and bliss shaders (also complementary occasionally) I have not gotten any error messages, and this is in multiplayer...

I DH 2.1.3 not compatible with iris..?

I thought 2.1.0 + worked with iris, but I keep getting this error when trying to launch the game. I tried with 2.1.2 on modrinth but I get the same error. The error confuses me.. it says DH isn't compatible with any iris version, and then says the compatible version is the version I'm currently using? Can anyone help please?

Lower Render Distance Causes Valkyrien Skies/Eureka Ships To Disappear

On lower render distances like 16 causes assembled ships to disappear when I look directly at them but when I don't look directly at them they stay at a longer distance

The world gen mod Tectonic keeps crashing when using distant horizons and teralith

my game keeps crashing for some reason when I have Tectonic. every mod works except Tectonic.

DH not wanting to load chunks

Im playing Distant Horizons 1.21 and my preformance drops intensely when I turn on DH, like maybe 120fps with shaders and without shaders its around 30, and thats with the graphics on DH to Minimal, and im in singleplayer and whenever im out of my Render Distance (Vanilla) the LODs just unload, like regular render distance, but at the cost of preformance, why is this happening and why is my preformance so bad here?
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Mountains and Water Z-Fighting

Without shaders the distant generation is breaking
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Chunky, Water chunks

How do I get chunky to effectively work with DH and avoid these strange chunk errors that only seem to happen in water.
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tips on improving fps?

i have LOD set to the minimum 32 chunks, cpu load at balanced and quality at medium, my framerate sits at 80-90 but it stutters and skips to 30 every few seconds so it looks a lot worse than it is and i'm wondering what the best settings are to improve framerate, I have an i5 11400f and a gtx 1060

Howdy, I jsut want to know the most functional build that will let me have visible beacons

Title, Im using quilt, just want to get it working and the 3 latest nightly builds arent working for me, can provide my modlsit incase its a conflict ,the latest stable release works for me
Solution:
Are you using shaders? They won't work until iris updates accordingly for a API change

game crashes

my game decides to crash randomly and i think its because of dh because the LODS become bugged right before my game crashes. logs: https://mclo.gs/z9E4jlI

Not rendering from afar?

I set my distance to 128 but it seems from afar and also in creative/spectator mode on my server it just seems to not render.
Solution:
distant generation doesn't work on servers
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