Mods
Do most mods work with this? and also can i use it with shaders on forge.
Solution:
Yes to both but read #faq-mod-support if you are unsure
is there a way to make beacons visible at long distances?
One of the reasons i was excited to try distant horizons was to see beacon beams from far away, but it seems this doesnt change the distance. Is there something in settings (ive looked, but lots of settings) i also cant find much online abt this. Thank you!
Spawn Chunks Issue?
Idk why this is happening but the area in the middle is the spawn and its given chunks. could be a shaders thing. hand full of mods and resource packs so that could have an impact.
Could also be my settings which are kinda wack. Idrk what i was doing when i was setting it up but i got it to mostly work except for this....
Solution:
Starlight causes LODs to be black in some cases. You need to disable Starlight and regenerate the LOD.
Boxes over blocks
When Distant Horizon is on, I can see these boxes over the minecraft blocks! How do I solve it? Looks like something related to the option "Max Horizontal Resolution" but I can't solve it! Anyone knows how to remove these boxes?
ConcurrentModificationException during chunk feature placement
https://mclo.gs/ggLmUUH
...
[15:17:55] [DH-World Gen Thread[0]/WARN]: Unexpected issue when generating features for chunk at pos [C[123,65]], error: [Feature placement].
net.minecraft.class_148: Feature placement
at net.minecraft.class_2794.method_12102(class_2794.java:377) ~[client-intermediary.jar:?]
at loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.step.StepFeatures.generateGroup(StepFeatures.java:81) ~[DistantHorizons-2.1.2-a-1.20.1-forge-fabric.jar:?]
[15:17:55] [DH-World Gen Thread[0]/WARN]: Unexpected issue when generating features for chunk at pos [C[123,65]], error: [Feature placement].
net.minecraft.class_148: Feature placement
at net.minecraft.class_2794.method_12102(class_2794.java:377) ~[client-intermediary.jar:?]
at loaderCommon.fabric.com.seibel.distanthorizons.common.wrappers.worldGeneration.step.StepFeatures.generateGroup(StepFeatures.java:81) ~[DistantHorizons-2.1.2-a-1.20.1-forge-fabric.jar:?]
Random Missing LOD Chunks
Is there a way to fill in these couple of chunks that the LOD doesn't have saved? There's this spot and a big ring around spawn and I was wondering if I could make it regenerate just those areas
DH makes my fps very unstable
I know I'm in a jungle but trust me it does the same in every biome, I tried removing only DH and I get a solid 70fps (cap) the conditions between tests were the exact same
Ring of unloading
I lowered Overdraw Prevention, does nothing. The ring is relational to my RD. At 1 RD it is just a ring around my feet.
As I move through the world this ring always exists. Any ideas?
Using
DistantHorizons-forge-2.1.3-a-dev-1.20.1
...how do i fix the water? to make it look like it does on the left
water looks very iffy to me and i just cant seem to make it look right
i installed the mod and dragged it into feather client, but it wont work in singleplayer
i am using sodium and iris shader in feather client
Lod's generating with the correct blocks and terrain but with some dark lighting on it
For some reasons, some chunks in my survival world are appearing darkened. It is kinda like what you can see on the faq questions, but unlike there where the problem is due to mods, here i can have, on the same version and the same mods, a completely working DH as seen in the pictures liked.
Some things that can be important are that this survival world was first created in 1.19.4 for a survival server on Aternos, then we used the Paper Bukkit plugin to get more render distance on Aternos. It seems that only the chunks generated in 1.19.4 have this dark light problem.
Also, i downloaded the map to get it in solo, and i tried to suppress some files, like the bukkit datapack, but nothing worked. I don't know if it is maybe a version problem of my specific world, but if someone has or had the same issue and a solution, please send me an answer....
Shadow
Distant horizons(dh) is not creating shadows in some chunks some in ocean some in outside rendering shaders none with some FPS Problems also
Suggested settings for complementary and dokucraft
Are there any particular settings that would improve the appearance of LODS with complementary shaders and Dokucraft light on 1.20 or 1.21? Also just open to general suggestions on improving both visual quality and performance that I might be unaware of.
LODs not loading with & without (singleplayer)
whenever i have photon or any kind of shaders installed (i install it from the official site thats given) the LODs become insanely bright.
im using 1.7 oculus and embeddium 0.3.2
modlist is in the .txt file...
Sever LOD File
Hello, I'm using chunky to pregen my world and using the experimental DH mod on the sever to also get LOD's. My question is can I simply copy the DH files from the server to my client? Or are these files specifically different? (Like the "DistantHorizons.sqlite")