tps drop
Im new to server hosting.
is there any way to pinpoint the tps drop on my server?
https://spark.lucko.me/XmIFWUMvbB...
Is there a way to force a shader to load with DH?
I'm trying to load Vanilla VX, which only adds colored lights and handheld lights. Everything else is vanilla to my knowledge. I'm 90% certain this wouldn't impact Distant Horizons, but since the shaders isn't made for DH it gives the text popup about how it's incompatible and DH won't load anything to prevent bugs. I'm hoping there is some method to force it, worse case any way to add DH support myself? Or trick DH into thinking there's support? I am not the creator of the shader, but I'll go i...
Solution:
Since the shaders looked abandoned, I just added the needed DH files from another pack into the one I was trying to use, took a few tries to find one that wasn't causing glitches. Not really the solution I wanted, but it works, and since it's for personal use and not something I will be sharing it's probably as good of a solution I'll get until I'm better at coding. Tried coding it myself first but I don't know anything about vsh and fsh files.
Game crashes when loading into a world
Aight, so, the game just closes itself when i try to load my survival world. According to ChatGPT the crash is being caused by DH and Iris, althought i have them updated to the last version (i'm playing 1.20.1). If it helps, i have DH auto-update on.
DH Stops Rendering LODs and Giant Chunks of LOD Missing
These big corners are sometimes missing and don't even begin to appear as I approach them. My MC render distance (12) will load, but DH doesn't catch up in the direction I'm going. None of my specs are even hitting 50% (GPU occasionally goes to 60%) and I have 22 GB of RAM dedicated to the MC installation I'm on.
Solution:
try changing your GC to Z GC, best if its generational version
flags:
-XX:+UnlockExperimentalVMOptions -XX:+UseZGC -XX:+ZGenerational -XX:+AlwaysPreTouch -XX:+UseFastUnorderedTimeStamps
...Strange black leaves and missing chunks
There are these strange leaf artifacts and dark chunks, is this a known issue or is my pc just weird
how are multiplayer folders named (fancymenu conncet to server button)
hello, the faq says that for multiplayer lod data is stored in
.minecraft/Distant_Horizons_server_data/SERVER_NAME/
i was wondering about that SERVER_NAME, is it the actual ip adress of the server, or the name that the player chooses when adding a server, (the one where the default is Minecraft server
Im asking this because in my modpack im using fancymenu which allows me to create a quickjoin button, that when setup connects directly to the server ip and there is no way of giving it a name like a player would add a server in their list
so the folder created is just a + ...Solution:
so ig yeah it defaults to + if no name is found
Works perfectly for single player but not on my server?
My chunks aren't loading in correctly, they look almost blurry and unrendered (rendering is enabled). I do not have chunky installed either. Mods are exactly the same for my server (I'm using Bisect Hosting) and the mod files are the same on my pc. I'm not sure exactly what the issue is, but the fact that DH is not working on my server but does in single player leads me to believe that the server is the issue somehow. I'm not really sure what to do. I've attached several images of the issue. I...
Game crashes as soon as I enter a world in singleplayer.
exit code is -1
The game crashed whilst unexpected error
Error: java.lang.NoSuchFieldError: Class com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiBeforeBufferRenderEvent$EventParam does not have member field 'com.seibel.distanthorizons.coreapi.util.math.Vec3f modelPos'
...
is the LOD render distance radius setting measured in blocks?
i have it set to 1600 but i can see way farther than that
DH not loading anything on personal server
I made a new world on my personal server, and I have deleted the DH world files in my MC directory, however when I joined the new world DH wasn't generating or loading new chunks at all even with very high settings. I suspect I have not deleted something in the server files due to my last world being pre-genned with chunky. This time I didn't use chunky and I am getting the same problem.
LODs don't render
Hey y'all! I'm trying to make a very simple modpack for my own enjoyment, using Ars Nouveau, Create, and some other mods. One thing I noticed is that, even though DH loads, it simply does not render any LODs. I have a feeling it is doing its work under the hood, just not rendering anything. It persistently has 4 to 5 tasks always running, as per the screenshot, and the number of completed tasks does go up.
I did test DH with only the performance mods and it did work, if that helps on the debugging.
The modlist and the latest log are included below. There were no specific error messages ingame, and I'm running singleplayer....
Nether Not loading
LoD chunks are not loading in nether, but ontop nether you can se LoD bedrock loaded
Mods
Do most mods work with this? and also can i use it with shaders on forge.
Solution:
Yes to both but read #faq-mod-support if you are unsure
is there a way to make beacons visible at long distances?
One of the reasons i was excited to try distant horizons was to see beacon beams from far away, but it seems this doesnt change the distance. Is there something in settings (ive looked, but lots of settings) i also cant find much online abt this. Thank you!