Not Saving
I recently updated my server to 1.21 finally, and for some reason none of my client mods work anymore when they are in the mod folder, the only way I can now get them to work is by creating a profile on curseforge and loading my game through that, all of my client mods work fine, except DH doesn't save the LODs i can log in, fly around go back to where I was, log out, log back in, and back to square one. I have a feeling it has something to do with curseforge, cause it worked fine before.
Can I activate shaders while Distant Horizons is rendering chunks?
I have BSL shaders v8.2.08, and I wanted to know if turning the shaders on will cause problems when rendering new areas.
Should I wait until it renders everything or something? Loading into an existing world with shaders already enabled from earlier gave me lots of issues...
Crash when clicking config in mod list.
- Crash logs attached. Happens when clicking the dh config both in-game or at title screen.
- Forge 1.19.2 with DH 2.1.2-a-1.19.2-forge-fabric.jar.
- Out of the incompatible mods in the faq only Supplementaries is included in this pack, though it doesn't seem to have anything to do with this specific issue.
- Modpack is "Chocolate Edition"...
Solution:
Try an older version of dh maybe
Bliss shaders
I’m probably just being stupid and there is most likely settings for it to fix but I couldn’t find anything in the FAQ but when I have distant horizons turned on and load a bunch of chunks then turn on bliss shaders it goes back to normal chunks without distant horizons and the second I turn off the shaders it goes back to normal instantly any way to fix this I’m so sorry if this was something really obvious and I made sure the version I had was good for distant horizons I’m pretty sure at least
Solution:
Try replacing your shader with the one you get when you click the download shaderpack button in this link: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
day chunks at night
Seems like whenever night comes around in my world, the preloaded distant chunks are still at morning. Any clues to how to fix this?
When I transfer LOD files from personal world to identical server world, LODs do not load.
Me and my buddy have made a server world with a pre loaded world and the lod data along with it. When I get onto the server, I genereate the file, shut down, put the sq.lite file into the file it created, nothing happens. Instead, the server world behaves like a fresh world and generates the lod data all over again, ignoring the data I put in there.
c2me or no c2me
I've heard that, while it is compatible, c2me actually slows down LoD performance. While the LoDs may be slower, is the worldgen still faster? Or if I'm using DH, should I just kick the bucket with c2me?
Mod dev question - How to check if a chunk has been cached to sqlite?
Hi.
I am currently creating a crude mod to cache chunks on singleplayer or multiplayer by teleporting the player around the spawn area to have their client cache the chunks into DH.
What I have currently works on a basic level, however I believe the way I am checking if a chunk is already in the sqlite db is sub optimal:...
Solution:
That code looks good to me I can’t think of a faster way to check for present/absent data in the DB.
Tectonic
Does Tectonic make rendering take longer?
Solution:
World gen mods do affect the speed of generation of LODs and chunks in general. For Tectonic, I think its not a big slowdown, rather a small one.
DH forge 1.20.1 Are there any compatible mods with it?
It's super cool that DH with shaders also works on forge now. I got the problem that as soon I add some other mods like alexs caves, mowzies mobs or create it stops working.
JVM Args?
Im trying to find best java args because the game has been lagging and filling out my ram even if I allocate half of my ram here is the one that I use right now
-XX:+UnlockExperimentalVMOptions -XX:+UnlockDiagnosticVMOptions -XX:+AlwaysActAsServerClassMachine -XX:+AlwaysPreTouch -XX:+DisableExplicitGC -XX:+UseZGC -XX:+ZGenerational -XX:+UseNUMA -XX:NmethodSweepActivity=1 -XX:ReservedCodeCacheSize=400M -XX:NonNMethodCodeHeapSize=12M -XX:ProfiledCodeHeapSize=194M -XX:NonProfiledCodeHeapSize=194M -XX:-DontCompileHugeMethods -XX:MaxNodeLimit=240000 -XX:NodeLimitFudgeFactor=8000 -XX:+UseVectorCmov -XX:+PerfDisableSharedMem -XX:+UseFastUnorderedTimeStamps -XX:+UseCriticalJavaThreadPriority -XX:ThreadPriorityPolicy=1 -XX:AllocatePrefetchStyle=3
What should be replaced or removed from this and what should be added?...
My Distant Horizons button is no showing
Im on 1.21 version
Solution:
can you try deleting the config file at .minecraft/config/distanthorizons.toml and try again?
lod chunks arent rendering, and most of them are in weird bars
i used chunky to load a large area around me, and distant horizons isnt displaying anything.
Solution:
/chunky
Near-100% GPU Strain even at lowest graphic settings.
Unless I use Detail by Chunk, which looks horrible- I can't get my GPU to not be cooking while using this mod. Even without any shaders.
No matter what I do. I've set the graphic detail configs to Height Map and Lowest, and I'm not budging on setting the Max Horizontal Res to anything that isn't Block, unless the devs make it any less ugly than it currently is, because it's just not pretty enough to want to use 2 blocks or worse.
How is the mod this poorly optimized?...
Distant Chunks only showing previously loaded chunks in render distance
As the title says- "Distant Chunks only showing previously loaded chunks in render distance", and I can't find much information online nor in the FAQ about this. I know many people stand and wait for it too load further out- but from I'm seeing, my game isn't loading further out and the only data from Distant horizion is saving is previously rendered chunks. I am in a Multiplayer server- however, I've had this issue for a while now, in both multiplayer and Singleplayer
tps drop
Im new to server hosting.
is there any way to pinpoint the tps drop on my server?
https://spark.lucko.me/XmIFWUMvbB...