trying to use server fork getting melty lods and weird pop ins

any help is appreciated
No description
27 Replies
majo24
majo244mo ago
Does your server have multiple worlds or did it have its world reset at one point?
Lane
LaneOP4mo ago
i dont think so. I just tried it today using a curseforge server pack and havent made a world in like a year. also think my shaders are crashing the game because its using the 2.1.3 version of the server fork, heard that was an issue. Is there a 2.1.2 version i can use? i literally just made the world too, so would deleting the world folder be something to try?
majo24
majo244mo ago
You could try deleting your LODs and see if it still occures after that. /lodstored
YAGPDB.xyz
YAGPDB.xyz4mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Lane
LaneOP4mo ago
i tried that and it didnt change unfortunately
majo24
majo244mo ago
There are the files located, in which the LODs are stored Did you delete the servers LODs or clients or both?
Lane
LaneOP4mo ago
server lods
majo24
majo244mo ago
Delete from both server and client No, theres no publicly available 2.1.2 version of the serverside fork
Lane
LaneOP4mo ago
so if i were to use shaders, should i just keep DH client side?
majo24
majo244mo ago
Yea, if you want shaders, then you'll have to use mainline DH for now
Lane
LaneOP4mo ago
im fine with that, its just me and another friend. they want to use shaders too but now i need to know if theres a good way to use it on a server to where we arent kinda desynced on what we can see. also thanks for your help so far i appreciate it
majo24
majo244mo ago
You could share your Databases with each other
Lane
LaneOP4mo ago
how does that work?
majo24
majo244mo ago
Just send the files where the LODs are stored in to each other
Lane
LaneOP4mo ago
like, whenever we finish a session or?
majo24
majo244mo ago
Whenever you want to sync your LODs
Lane
LaneOP4mo ago
or i guess i can fly everywhere and then share it before we really start?
majo24
majo244mo ago
That would be really tediuos. Instead you can create a singleplayer world, generate the LODs using Distant Generation there and then share the LODs
Lane
LaneOP4mo ago
what ive done so far is take BMC 2 fabric, remove the world gen and replace it with tectonic+terralith and then added some performance mods, im wondering if i accidentally started the server with the old terrain gen and it caused the melting issue, going to check now.
majo24
majo244mo ago
The "melting" isn't an issue Its normal That way you don't have to fly around the world
Lane
LaneOP4mo ago
so would i just take the singleplayer world and move it to my server folder when im done generating lods?
majo24
majo244mo ago
You would let DH generate the LODs, and then send the LODs to your friends Make sure though, the singleplayer world will have the exact same world gen
Lane
LaneOP4mo ago
like terrain gen mods u mean?
majo24
majo244mo ago
Yea, and the same seed
Lane
LaneOP4mo ago
gotcha, would it be easier to just copy and paste my singleplayer world folder over to the minecraft server once i generate the lods? or does that not work idk how to choose a seed on multiplayer server im pretty noobish on this stuff
majo24
majo244mo ago
That may work, but still, if you have a different world gen than on the server, this would still create problems Not sure myself rn, but should be really easy Probably just changing the value in server.properties and then deleting the world
Lane
LaneOP4mo ago
i'll give it a try, thank you
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