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Does your server have multiple worlds or did it have its world reset at one point?
i dont think so. I just tried it today using a curseforge server pack and havent made a world in like a year.
also think my shaders are crashing the game because its using the 2.1.3 version of the server fork, heard that was an issue. Is there a 2.1.2 version i can use?
i literally just made the world too, so would deleting the world folder be something to try?
You could try deleting your LODs and see if it still occures after that.
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
i tried that and it didnt change unfortunately
There are the files located, in which the LODs are stored
Did you delete the servers LODs or clients or both?
server lods
Delete from both server and client
No, theres no publicly available 2.1.2 version of the serverside fork
so if i were to use shaders, should i just keep DH client side?
Yea, if you want shaders, then you'll have to use mainline DH for now
im fine with that, its just me and another friend. they want to use shaders too but now i need to know if theres a good way to use it on a server to where we arent kinda desynced on what we can see.
also thanks for your help so far i appreciate it
You could share your Databases with each other
how does that work?
Just send the files where the LODs are stored in to each other
like, whenever we finish a session or?
Whenever you want to sync your LODs
or i guess i can fly everywhere and then share it before we really start?
That would be really tediuos. Instead you can create a singleplayer world, generate the LODs using Distant Generation there and then share the LODs
what ive done so far is take BMC 2 fabric, remove the world gen and replace it with tectonic+terralith and then added some performance mods, im wondering if i accidentally started the server with the old terrain gen and it caused the melting issue, going to check now.
The "melting" isn't an issue
Its normal
That way you don't have to fly around the world
so would i just take the singleplayer world and move it to my server folder when im done generating lods?
You would let DH generate the LODs, and then send the LODs to your friends
Make sure though, the singleplayer world will have the exact same world gen
like terrain gen mods u mean?
Yea, and the same seed
gotcha, would it be easier to just copy and paste my singleplayer world folder over to the minecraft server once i generate the lods?
or does that not work
idk how to choose a seed on multiplayer server im pretty noobish on this stuff
That may work, but still, if you have a different world gen than on the server, this would still create problems
Not sure myself rn, but should be really easy
Probably just changing the value in
server.properties
and then deleting the worldi'll give it a try, thank you