LOD staying after breaking tree
I broke a tree, and the leaves stay in LOD when I'm far, but go away when I'm near
8 Replies
Does placing/breaking a block in affected chunks fix this?
Are you on multiplayer?
Increase the CPU load preset
Alright man idk what happened but it's fixed now
My CPU load was and is on aggressive
I'm on multiplayer yes
Placing/breaking doesn't affect this
Try increasing the overdraw prevention to around 0.4-0.7
:distanthorizons: Config ➡️ Advanced options ➡️ Graphics ➡️ Advanced Graphics Options ➡️ Overdraw Prevention
Don't increase the overdraw prevention because it is just that the lod hasn't updated yet
Your lod just was taking a little long to update and when it did update it was fixed
It appeared again later, I’m noticing it’s just for leaves on trees. I was shearing a couple and some of them remained in LOD for a long while
The reason it is probably just leaves is because leaves are transparent well semi transparent and get treated differently
My guess is that this is related to https://discord.com/channels/881614130614767666/902896965354930217/1272028748694163496